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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/arb/solid.vp
Ykkrosh 59447bce2e Move shaders into appropriate subdirectories.
Delete some obsolete shader files.

This was SVN commit r11424.
2012-04-03 19:45:58 +00:00

21 lines
629 B
Plaintext

!!ARBvp1.0
#ifdef USE_INSTANCING
PARAM instancingTransform[4] = { program.local[0..3] };
TEMP position;
DP4 position.x, instancingTransform[0], vertex.position;
DP4 position.y, instancingTransform[1], vertex.position;
DP4 position.z, instancingTransform[2], vertex.position;
MOV position.w, 1.0;
#else
ATTRIB position = vertex.position;
#endif
DP4 result.position.x, state.matrix.mvp.row[0], position;
DP4 result.position.y, state.matrix.mvp.row[1], position;
DP4 result.position.z, state.matrix.mvp.row[2], position;
DP4 result.position.w, state.matrix.mvp.row[3], position;
MOV result.color, vertex.color;
END