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interfaces
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Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
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2011-05-05 01:27:49 +00:00 |
tests
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Fix tests
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2011-05-06 17:04:32 +00:00 |
AIInterface.js
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Various minor optimisations.
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2011-03-03 00:16:14 +00:00 |
AIProxy.js
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Various minor optimisations.
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2011-03-03 00:16:14 +00:00 |
Armour.js
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
Attack.js
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
Auras.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Builder.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
BuildingAI.js
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Buildings now target units randomly. Firing interval also made random
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2010-11-21 18:41:13 +00:00 |
BuildLimits.js
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BuildLimits. Needs some configuration changes to work
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2010-12-11 23:19:17 +00:00 |
BuildRestrictions.js
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BuildLimits. Needs some configuration changes to work
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2010-12-11 23:19:17 +00:00 |
Cost.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
EndGameManager.js
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Fix reveal map checkbox after winning
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2011-03-06 02:29:07 +00:00 |
Formation.js
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
Foundation.js
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Fix units in formation blocking construction and not moving out of the way (see #779).
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2011-05-13 20:32:41 +00:00 |
GarrisonHolder.js
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fix #842
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2011-05-11 16:10:40 +00:00 |
GuiInterface.js
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Fixes garrisoned units being found as idle (even if they are, we can't select them, so skip them instead). Fixes #844.
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2011-05-11 04:05:05 +00:00 |
Health.js
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Fix various position-related errors with garrisoned units.
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2011-05-09 02:02:00 +00:00 |
Identity.js
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Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
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2011-05-05 01:27:49 +00:00 |
Loot.js
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
Looter.js
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
MotionBall.js
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
Player.js
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Fixed bug where players would not initialize resource counts properly from scenario
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2010-11-19 05:05:45 +00:00 |
PlayerManager.js
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Complain better about invalid player IDs.
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2010-11-30 12:27:38 +00:00 |
Promotion.js
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
RallyPoint.js
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# Add rally points for newly-trained units, based on patch from evans.
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2010-08-05 10:20:47 +00:00 |
ResourceDropsite.js
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# Add resource shuttling.
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2010-11-13 19:15:29 +00:00 |
ResourceGatherer.js
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
ResourceSupply.js
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |
Settlement.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Sound.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
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Map exploration counter for summary screen
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2010-11-21 19:42:26 +00:00 |
StatusBars.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Timer.js
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Add SetInterval to Timer.
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2010-11-21 19:27:53 +00:00 |
TrainingQueue.js
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
UnitAI.js
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check that enemy units don't leave foundations. based on patch from Stork. fixes #724
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2011-05-17 20:30:21 +00:00 |