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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components
2011-05-17 20:30:21 +00:00
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interfaces Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank. 2011-05-05 01:27:49 +00:00
tests Fix tests 2011-05-06 17:04:32 +00:00
AIInterface.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
AIProxy.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
Armour.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
Attack.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
Auras.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Builder.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
BuildingAI.js Buildings now target units randomly. Firing interval also made random 2010-11-21 18:41:13 +00:00
BuildLimits.js BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
BuildRestrictions.js BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
Cost.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
EndGameManager.js Fix reveal map checkbox after winning 2011-03-06 02:29:07 +00:00
Formation.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
Foundation.js Fix units in formation blocking construction and not moving out of the way (see #779). 2011-05-13 20:32:41 +00:00
GarrisonHolder.js fix #842 2011-05-11 16:10:40 +00:00
GuiInterface.js Fixes garrisoned units being found as idle (even if they are, we can't select them, so skip them instead). Fixes #844. 2011-05-11 04:05:05 +00:00
Health.js Fix various position-related errors with garrisoned units. 2011-05-09 02:02:00 +00:00
Identity.js Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank. 2011-05-05 01:27:49 +00:00
Loot.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
Looter.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js Fixed bug where players would not initialize resource counts properly from scenario 2010-11-19 05:05:45 +00:00
PlayerManager.js Complain better about invalid player IDs. 2010-11-30 12:27:38 +00:00
Promotion.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
RallyPoint.js # Add rally points for newly-trained units, based on patch from evans. 2010-08-05 10:20:47 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
ResourceSupply.js Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Map exploration counter for summary screen 2010-11-21 19:42:26 +00:00
StatusBars.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Timer.js Add SetInterval to Timer. 2010-11-21 19:27:53 +00:00
TrainingQueue.js # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
UnitAI.js check that enemy units don't leave foundations. based on patch from Stork. fixes #724 2011-05-17 20:30:21 +00:00