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interfaces
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Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385, refs #619.
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2012-07-08 16:25:33 +00:00 |
tests
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Fixes broken test
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2012-07-18 21:39:45 +00:00 |
AIInterface.js
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Various minor optimisations.
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2011-03-03 00:16:14 +00:00 |
AIProxy.js
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
Armour.js
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Add a Foundation element to the Armour templates for structures.
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2012-08-23 21:22:49 +00:00 |
Attack.js
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Added IsInWorld check to attack code. Refs #1496
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2012-06-12 12:13:24 +00:00 |
Auras.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Barter.js
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Summary screen: separate barter info for each resource
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2012-08-12 09:12:06 +00:00 |
Builder.js
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Fixes Builder component to allow repairers who can't place new foundations.
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2012-07-03 03:15:39 +00:00 |
BuildingAI.js
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Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600.
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2012-08-20 01:38:39 +00:00 |
BuildLimits.js
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Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
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2012-02-04 23:42:55 +00:00 |
BuildRestrictions.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
Cost.js
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Cheats ... fixes #1555.
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2012-08-05 14:01:05 +00:00 |
EndGameManager.js
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Adds player ID to PlayerDefeated message for AI usage.
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2011-10-01 17:38:43 +00:00 |
Formation.js
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Resource supply corpses won't have UnitAI and should never be in formations.
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2012-08-27 23:14:10 +00:00 |
Foundation.js
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Added resource used counters that track all non-barter spending. Fixes #1605.
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2012-08-29 05:13:45 +00:00 |
GarrisonHolder.js
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Added support for ungarrisoning units by template name and for ungarrisoning from multiple entities at once. Fixes #910.
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2012-08-16 01:15:04 +00:00 |
Gate.js
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Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
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2012-08-09 19:06:01 +00:00 |
GuiInterface.js
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Prevent domestic animals from being manually deleted (killed). Patch by yakca. Fixes #1525.
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2012-08-16 02:08:56 +00:00 |
Heal.js
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Adds more checks for tech manager before using it. Refs #1377.
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2012-05-04 22:51:14 +00:00 |
Health.js
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Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600.
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2012-08-20 01:38:39 +00:00 |
Identity.js
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
Loot.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
Looter.js
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Trade. Closes #30.
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2012-03-08 20:42:28 +00:00 |
MotionBall.js
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
Player.js
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Added resource used counters that track all non-barter spending. Fixes #1605.
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2012-08-29 05:13:45 +00:00 |
PlayerManager.js
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Fixes Atlas player panel getting out of sync with simulation. Fixes #927.
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2011-08-22 21:45:39 +00:00 |
ProductionQueue.js
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Added resource used counters that track all non-barter spending. Fixes #1605.
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2012-08-29 05:13:45 +00:00 |
Promotion.js
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Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications.
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2012-05-18 03:58:37 +00:00 |
RallyPoint.js
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Queued orders for rally points. Fixes #1053 and #1211.
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2012-05-24 18:25:31 +00:00 |
ResourceDropsite.js
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# Add resource shuttling.
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2010-11-13 19:15:29 +00:00 |
ResourceGatherer.js
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Fixing an issue.
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2012-08-05 15:04:35 +00:00 |
ResourceSupply.js
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Change gathering behaviour to fix #1353, based on patch by mattlott.
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2012-04-28 19:25:44 +00:00 |
Settlement.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Sound.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
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Added resource used counters that track all non-barter spending. Fixes #1605.
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2012-08-29 05:13:45 +00:00 |
StatusBars.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
TechnologyManager.js
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Display in-progress technologies in the upper right of the screen. Fixes #1431.
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2012-07-31 02:03:25 +00:00 |
TechnologyTemplateManager.js
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Added support for putting technologies in folders. Fixes #1462.
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2012-08-15 22:25:25 +00:00 |
TerritoryDecay.js
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Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications.
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2012-05-18 03:58:37 +00:00 |
Timer.js
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
Trader.js
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Add trade/barter stats to the summary screen.
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2012-08-11 16:38:01 +00:00 |
UnitAI.js
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Enforce attack/heal repeat delay to prevent units from performing actions too often.
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2012-08-28 20:02:03 +00:00 |
UnitMotionFlying.js
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Fix occasional script error with planes
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2011-06-28 18:26:29 +00:00 |
WallPiece.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
WallSet.js
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Fix some whitespace in scripts
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2012-05-09 12:14:22 +00:00 |