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0ad/source/ps/scripting/JSInterface_Game.h
wraitii ab5616b4c4 Mass rename CxPrivate to CmptPrivate.
As part of the SM45->52 migration, a ScriptInterface becomes a wrapper
around a JSCompartment, not a JSContext, thus we ought to store private
data for the compartment and not the context.
This is a mass rename of CxPrivate to CmptPrivate to match that before
the actual changes.

Part of the SM52 migration, stage: SM45 compatible

Patch by: Itms
Tested By: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3089
This was SVN commit r24177.
2020-11-13 16:44:15 +00:00

45 lines
2.0 KiB
C++

/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSI_GAME
#define INCLUDED_JSI_GAME
#include "scriptinterface/ScriptInterface.h"
namespace JSI_Game
{
bool IsGameStarted(ScriptInterface::CmptPrivate* pCmptPrivate);
void StartGame(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue attribs, int playerID);
void Script_EndGame(ScriptInterface::CmptPrivate* pCmptPrivate);
int GetPlayerID(ScriptInterface::CmptPrivate* pCmptPrivate);
void SetPlayerID(ScriptInterface::CmptPrivate* pCmptPrivate, int id);
void SetViewedPlayer(ScriptInterface::CmptPrivate* pCmptPrivate, int id);
float GetSimRate(ScriptInterface::CmptPrivate* pCmptPrivate);
void SetSimRate(ScriptInterface::CmptPrivate* pCmptPrivate, float rate);
bool IsPaused(ScriptInterface::CmptPrivate* pCmptPrivate);
void SetPaused(ScriptInterface::CmptPrivate* pCmptPrivate, bool pause, bool sendMessage);
bool IsVisualReplay(ScriptInterface::CmptPrivate* pCmptPrivate);
std::wstring GetCurrentReplayDirectory(ScriptInterface::CmptPrivate* pCmptPrivate);
void RewindTimeWarp(ScriptInterface::CmptPrivate* pCmptPrivate);
void EnableTimeWarpRecording(ScriptInterface::CmptPrivate* pCmptPrivate, unsigned int numTurns);
void DumpTerrainMipmap(ScriptInterface::CmptPrivate* pCmptPrivate);
void RegisterScriptFunctions(const ScriptInterface& ScriptInterface);
}
#endif // INCLUDED_JSI_GAME