historic_bruno
67ca7461cd
Allows hotkey handling of mousewheel events after minimap. Fixes #673. Adds SendEvent to GUI objects, used in place of separate calls to HandleMessage and ScriptEvent. This was SVN commit r9340.
110 lines
2.5 KiB
C++
110 lines
2.5 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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GUI Object Base - Scroll-bar owner
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--Overview--
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Base-class this if you want scroll-bars in an object.
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--More info--
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Check GUI.h
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*/
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#ifndef INCLUDED_IGUISCROLLBAROWNER
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#define INCLUDED_IGUISCROLLBAROWNER
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//--------------------------------------------------------
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// Includes / Compiler directives
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//--------------------------------------------------------
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#include "GUI.h"
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struct SGUIScrollBarStyle;
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class IGUIScrollBar;
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//--------------------------------------------------------
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// Macros
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//--------------------------------------------------------
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//--------------------------------------------------------
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// Types
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//--------------------------------------------------------
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//--------------------------------------------------------
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// Declarations
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//--------------------------------------------------------
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/**
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* Base-class this if you want an object to contain
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* one, or several, scroll-bars.
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*
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* @see IGUIObject
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* @see IGUIScrollBar
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*/
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class IGUIScrollBarOwner : virtual public IGUIObject
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{
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friend class IGUIScrollBar;
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public:
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IGUIScrollBarOwner();
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virtual ~IGUIScrollBarOwner();
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virtual void Draw();
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/**
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* @see IGUIObject#HandleMessage()
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*/
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virtual void HandleMessage(SGUIMessage &Message);
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/**
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* @see IGUIObject#ResetStates()
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*/
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virtual void ResetStates();
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/**
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* Interface for the m_ScrollBar to use.
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*/
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virtual const SGUIScrollBarStyle *GetScrollBarStyle(const CStr& style) const;
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/**
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* Add a scroll-bar
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*/
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virtual void AddScrollBar(IGUIScrollBar * scrollbar);
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/**
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* Get Scroll Bar reference (it should be transparent it's actually
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* pointers).
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*/
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virtual IGUIScrollBar & GetScrollBar(const int &index)
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{
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return *m_ScrollBars[index];
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}
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protected:
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/**
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* Predominately you will only have one, but you can have
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* as many as you like.
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*/
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std::vector<IGUIScrollBar*> m_ScrollBars;
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};
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#endif
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