vladislavbelov
e269466f51
Comments By: Stan Differential Revision: https://code.wildfiregames.com/D2478 This was SVN commit r23272.
66 lines
2.3 KiB
C++
66 lines
2.3 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ICAMERACONTROLLER
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#define INCLUDED_ICAMERACONTROLLER
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#include "graphics/Camera.h"
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#include "simulation2/system/Entity.h"
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#include "lib/input.h" // InReaction - can't forward-declare enum
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/**
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* @interface ICameraController defines a camera controller interface. The camera object
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* is owned by the camera controller's owner. It is therefore guaranteed that the lifetime
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* of the camera is at least the same as the lifetime of the camera controller.
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* The camera object is stored by reference, ensuring that the camera controller has full
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* control of the camera object during its own lifetime.
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*/
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class ICameraController
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{
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NONCOPYABLE(ICameraController);
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public:
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explicit ICameraController(CCamera& camera);
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virtual ~ICameraController();
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virtual void LoadConfig() = 0;
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virtual InReaction HandleEvent(const SDL_Event_* ev) = 0;
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virtual CVector3D GetCameraPivot() const = 0;
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virtual CVector3D GetCameraPosition() const = 0;
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virtual CVector3D GetCameraRotation() const = 0;
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virtual float GetCameraZoom() const = 0;
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virtual void SetCamera(const CVector3D& pos, float rotX, float rotY, float zoom) = 0;
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virtual void MoveCameraTarget(const CVector3D& target) = 0;
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virtual void ResetCameraTarget(const CVector3D& target) = 0;
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virtual void FollowEntity(entity_id_t entity, bool firstPerson) = 0;
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virtual entity_id_t GetFollowedEntity() = 0;
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virtual void Update(const float deltaRealTime) = 0;
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virtual void SetViewport(const SViewPort& vp) = 0;
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virtual bool GetConstrainCamera() const = 0;
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virtual void SetConstrainCamera(bool constrain) = 0;
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protected:
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CCamera& m_Camera;
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};
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#endif // INCLUDED_ICAMERACONTROLLER
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