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BinarySerializer.cpp
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Increase serializer reserved buffer space to cope with huge maps.
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2010-11-30 12:24:46 +00:00 |
BinarySerializer.h
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wgl compile fix: add types required by new wglext.h
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2011-02-19 18:00:09 +00:00 |
DebugSerializer.cpp
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Pretty-print JS values in debug serializer
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2011-02-20 20:44:36 +00:00 |
DebugSerializer.h
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
HashSerializer.cpp
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Convert serialization code to use less virtuals and allow more inlining.
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2010-05-25 19:01:30 +00:00 |
HashSerializer.h
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Convert serialization code to use less virtuals and allow more inlining.
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2010-05-25 19:01:30 +00:00 |
IDeserializer.cpp
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
IDeserializer.h
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
ISerializer.cpp
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
ISerializer.h
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
SerializedScriptTypes.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
SerializeTemplates.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
StdDeserializer.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
StdDeserializer.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
StdSerializer.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
StdSerializer.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |