1
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forked from 0ad/0ad
0ad/source/simulation2/serialization
2011-02-20 20:44:36 +00:00
..
BinarySerializer.cpp Increase serializer reserved buffer space to cope with huge maps. 2010-11-30 12:24:46 +00:00
BinarySerializer.h wgl compile fix: add types required by new wglext.h 2011-02-19 18:00:09 +00:00
DebugSerializer.cpp Pretty-print JS values in debug serializer 2011-02-20 20:44:36 +00:00
DebugSerializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
IDeserializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
ISerializer.cpp # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
ISerializer.h # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
SerializeTemplates.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdDeserializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdDeserializer.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00