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1_init.xml
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Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
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2005-01-27 11:33:27 +00:00 |
2_mainmenu.xml
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This was SVN commit r1903.
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2005-02-05 07:24:09 +00:00 |
3_loading.xml
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Replaced - with _ in GUI
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2005-01-01 12:06:17 +00:00 |
4_session.xml
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Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
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2005-03-07 18:25:13 +00:00 |
5_manual.xml
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Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
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2005-01-27 11:33:27 +00:00 |
6_subwindows.xml
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First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows.
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2004-12-12 19:34:38 +00:00 |
7_atlas.xml
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Fixed some Atlas coordinates to fit in with improved input box, and some optimisations.
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2005-02-08 19:11:02 +00:00 |
9_global.xml
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Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
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2005-01-27 11:33:27 +00:00 |
functions_atlas_map_creator.js
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Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far.
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2005-01-29 16:11:55 +00:00 |
functions_atlas_object_editor.js
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Fixed some Atlas coordinates to fit in with improved input box, and some optimisations.
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2005-02-08 19:11:02 +00:00 |
functions_atlas_terrain_editor.js
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Fixed some Atlas coordinates to fit in with improved input box, and some optimisations.
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2005-02-08 19:11:02 +00:00 |
functions_atlas.js
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Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far.
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2005-01-29 16:11:55 +00:00 |
functions_global.js
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Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
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2005-01-27 11:33:27 +00:00 |
functions_manual.js
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Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
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2005-01-27 11:33:27 +00:00 |
functions_pregame_cpn.js
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Reorganised GUI scripts a bit.
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2005-01-18 19:29:03 +00:00 |
functions_pregame_history.js
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Reorganised GUI scripts a bit.
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2005-01-18 19:29:03 +00:00 |
functions_pregame_load.js
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Quick change of Roman fortress name.
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2005-01-31 18:58:15 +00:00 |
functions_pregame_mp.js
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Changed the startGame() command on the server side and added some chatting stuff.
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2005-02-03 18:20:14 +00:00 |
functions_pregame_options.js
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Reorganised GUI scripts a bit.
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2005-01-18 19:29:03 +00:00 |
functions_pregame_sp.js
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Reorganised GUI scripts a bit.
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2005-01-18 19:29:03 +00:00 |
functions_pregame.js
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Reorganised GUI scripts a bit.
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2005-01-18 19:29:03 +00:00 |
functions_session_group_pane.js
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Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
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2005-03-07 18:25:13 +00:00 |
functions_session_map_orb.js
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Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
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2005-03-07 18:25:13 +00:00 |
functions_session_resource_pool.js
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Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
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2005-03-07 18:25:13 +00:00 |
functions_session_status_orb.js
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Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
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2005-03-07 18:25:13 +00:00 |
functions_session_subwindows.js
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Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
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2005-03-07 18:25:13 +00:00 |
functions_session_team_tray.js
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Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
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2005-03-07 18:25:13 +00:00 |
functions_session.js
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Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
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2005-03-07 18:25:13 +00:00 |
functions_utility_animation.js
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Updated GUI.
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2004-10-15 22:15:31 +00:00 |
functions_utility_coord.js
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Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
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2005-03-07 18:25:13 +00:00 |
functions_utility_debug.js
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Commiting Stuart's GUI updates (Mouse position shown right to FPS counter).
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2004-11-08 00:40:10 +00:00 |
functions_utility_entity.js
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GUI updates to finish off Mark's big combat demo.
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2004-11-11 23:54:41 +00:00 |
functions_utility_music.js
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Replaced - with _ in GUI
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2005-01-01 12:06:17 +00:00 |
functions_utility_object.js
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Finished first draft of Edit Elevation controls.
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2005-01-10 22:39:53 +00:00 |
functions_utility_test.js
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Reorganised GUI scripts a bit.
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2005-01-18 19:29:03 +00:00 |
functions_utility.js
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Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
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2005-01-27 11:33:27 +00:00 |
hello.xml
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Replaced - with _ in GUI
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2005-01-01 12:06:17 +00:00 |
setup.xml
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Fixed Atlas tooltips that weren't working before.
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2005-01-29 23:52:22 +00:00 |
sprite1.xml
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Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
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2005-02-05 18:38:54 +00:00 |
styles.xml
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Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
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2005-03-07 18:25:13 +00:00 |