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forked from 0ad/0ad
0ad/binaries/data/mods/public
historic_bruno 0e0ed94926 Implements random map system, fixes #6.
Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.

This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
..
art New icon for celtic kennel 2011-03-21 11:57:49 +00:00
audio Quieter resource gathering 2011-02-13 17:01:22 +00:00
civs Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab 2010-11-20 21:42:54 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders Explicitly clamp gl_FrontColor, for llvmpipe compatibility 2011-03-18 16:55:51 +00:00
simulation Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00