49 lines
1.3 KiB
C
49 lines
1.3 KiB
C
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* convenient type aliases (shorter than stdint.h's uintN_t)
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*/
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#ifndef INCLUDED_TYPES
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#define INCLUDED_TYPES
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#include "posix/posix_types.h"
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// defines instead of typedefs so we can #undef conflicting decls
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#define i8 int8_t
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#define i16 int16_t
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#define i32 int32_t
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#define i64 int64_t
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#define u8 uint8_t
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#define u16 uint16_t
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#define u32 uint32_t
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#define u64 uint64_t
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// the standard only guarantees 16 bits.
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// we use this for memory offsets and ranges, so it better be big enough.
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//#ifdef SIZE_MAX
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//# if SIZE_MAX < 0xFFFFFFFF
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//# error "check size_t and SIZE_MAX - too small?"
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//# endif
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//#endif
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#endif // #ifndef INCLUDED_TYPES
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