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forked from 0ad/0ad
0ad/source/graphics/ModelDummy.h
wraitii 3759fc8a98 Allow empty actor files.
This allows empty actor files -> they map to a dummy object that renders
nothing.
The use case is automatically hiding objects at lower quality levels &
LOD settings.

Differential Revision: https://code.wildfiregames.com/D3819
This was SVN commit r25224.
2021-04-09 15:45:31 +00:00

46 lines
1.4 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MODELDUMMY
#define INCLUDED_MODELDUMMY
#include "graphics/ModelAbstract.h"
/**
* Empty placeholder ModelAbstract implementation, to render nothing.
*/
class CModelDummy final : public CModelAbstract
{
NONCOPYABLE(CModelDummy);
public:
CModelDummy() = default;
virtual ~CModelDummy() = default;
virtual CModelAbstract* Clone() const { return new CModelDummy(); }
virtual CModelDummy* ToCModelDummy() { return this; }
virtual void CalcBounds() {};
virtual void SetDirtyRec(int) {};
virtual void SetTerrainDirty(ssize_t, ssize_t, ssize_t, ssize_t) {}
virtual void ValidatePosition() {};
virtual void InvalidatePosition() {};
};
#endif // INCLUDED_MODELDUMMY