..
scripting
Split off JSON-related function from ScriptInterface, clean up headers.
2021-05-14 10:18:03 +00:00
tests
Fixes big screenshots, implements CCamera::GetViewQuad properly for custom projections.
2021-06-13 17:42:37 +00:00
Camera.cpp
Fixes big screenshots, implements CCamera::GetViewQuad properly for custom projections.
2021-06-13 17:42:37 +00:00
Camera.h
Moves terrain independent code for viewport bounds calculations to camera.
2021-05-01 16:59:42 +00:00
CameraController.cpp
Removes joystick from camera controller.
2021-03-17 16:28:48 +00:00
CameraController.h
Removes joystick from camera controller.
2021-03-17 16:28:48 +00:00
Canvas2D.cpp
Uses canvas2d material for line drawing instead of gui_solid.
2021-06-06 10:13:57 +00:00
Canvas2D.h
Adds shader technique caching to Canvas2D.
2021-05-31 19:22:14 +00:00
CinemaManager.cpp
Removes unused and outdated includes, replaces some includes by forward declarations.
2021-05-15 17:27:01 +00:00
CinemaManager.h
Removes unused and outdated includes, replaces some includes by forward declarations.
2021-05-15 17:27:01 +00:00
ColladaManager.cpp
Fix few typos found with the Debian lintian tool.
2017-10-28 22:34:57 +00:00
ColladaManager.h
Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190 .
2013-07-08 20:25:06 +00:00
Color.cpp
Move SSE.h to a better place. Rename it to simd.h after discussion with @OptimusShepard and @vladislavbelov
2021-02-05 12:40:59 +00:00
Color.h
Remove SSE detection duplication in Colors and ModelRenderer
2020-12-31 15:37:28 +00:00
Decal.cpp
Include CStrInternStatic where necessary only.
2021-05-18 11:09:54 +00:00
Decal.h
Removes unused and outdated includes, replaces some includes by forward declarations.
2021-05-15 17:27:01 +00:00
Entity.h
Small cleanup, based on a change from one of Philip's old patches
2015-05-16 09:39:27 +00:00
Font.cpp
Optimise glyph lookup in text renderer
2013-10-18 15:56:12 +00:00
Font.h
Removes unused containers included in headers.
2021-03-03 23:01:08 +00:00
FontManager.cpp
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
FontManager.h
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
FontMetrics.cpp
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
FontMetrics.h
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
GameView.cpp
Moves partially MiniMap texture rendering into a separate object.
2021-06-01 18:55:35 +00:00
GameView.h
Moves partially MiniMap texture rendering into a separate object.
2021-06-01 18:55:35 +00:00
HeightMipmap.cpp
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
HeightMipmap.h
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
HFTracer.cpp
Use type_identity to simplify Clamp usage.
2021-04-15 13:01:24 +00:00
HFTracer.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
ICameraController.cpp
Splits CameraController and adds ICameraController interface
2019-12-21 00:44:18 +00:00
ICameraController.h
Splits CameraController and adds ICameraController interface
2019-12-21 00:44:18 +00:00
LightEnv.cpp
Combines terrain and units ambient colors into the single color.
2021-01-17 13:10:00 +00:00
LightEnv.h
Combines terrain and units ambient colors into the single color.
2021-01-17 13:10:00 +00:00
LOSTexture.cpp
Include CStrInternStatic where necessary only.
2021-05-18 11:09:54 +00:00
LOSTexture.h
Adds header safeguards to LOSTexture forgotten in fe21c5e023
.
2021-05-31 20:47:03 +00:00
MapGenerator.cpp
Implement a global task manager using a pool of worker threads
2021-06-03 14:48:38 +00:00
MapGenerator.h
Implement a global task manager using a pool of worker threads
2021-06-03 14:48:38 +00:00
MapIO.cpp
Fix loading grayscale heightmaps for RM maps.
2021-07-31 17:52:05 +00:00
MapIO.h
Increases the maps version to 7 for XML and PMP files.
2021-01-17 02:12:04 +00:00
MapReader.cpp
Split off JSON-related function from ScriptInterface, clean up headers.
2021-05-14 10:18:03 +00:00
MapReader.h
Split ScriptRequest in its own header.
2021-05-03 16:07:26 +00:00
MapWriter.cpp
Combines terrain and units ambient colors into the single color.
2021-01-17 13:10:00 +00:00
MapWriter.h
Removes unused containers included in headers.
2021-03-03 23:01:08 +00:00
Material.cpp
Include CStrInternStatic where necessary only.
2021-05-18 11:09:54 +00:00
Material.h
Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer
2020-01-26 21:32:12 +00:00
MaterialManager.cpp
Include CStrInternStatic where necessary only.
2021-05-18 11:09:54 +00:00
MaterialManager.h
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
2012-08-06 19:10:47 +00:00
MeshManager.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
MeshManager.h
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
MiniMapTexture.cpp
Cleanups MiniMapTexture a bit.
2021-06-01 19:50:15 +00:00
MiniMapTexture.h
Cleanups MiniMapTexture a bit.
2021-06-01 19:50:15 +00:00
MiniPatch.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
MiniPatch.h
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
Model.cpp
Include CStrInternStatic where necessary only.
2021-05-18 11:09:54 +00:00
Model.h
Removes unused and outdated includes, replaces some includes by forward declarations.
2021-05-15 17:27:01 +00:00
ModelAbstract.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
ModelAbstract.h
Allow empty actor files.
2021-04-09 15:45:31 +00:00
ModelDef.cpp
Fix mistake in 100159548c
2021-05-06 07:42:49 +00:00
ModelDef.h
Removes unused and outdated includes, replaces some includes by forward declarations.
2021-05-15 17:27:01 +00:00
ModelDummy.h
Allow empty actor files.
2021-04-09 15:45:31 +00:00
ObjectBase.cpp
Add an option to reduce the diversity of actor variants
2021-05-31 11:42:46 +00:00
ObjectBase.h
More actor file validation, preventing crashes.
2021-04-26 14:57:13 +00:00
ObjectEntry.cpp
Hotloading fix after 76acc4e146
2021-04-24 09:39:33 +00:00
ObjectEntry.h
Hotloading fix after 76acc4e146
2021-04-24 09:39:33 +00:00
ObjectManager.cpp
Fix hotloading making models disappear.
2021-06-17 07:52:50 +00:00
ObjectManager.h
Add an option to reduce the diversity of actor variants
2021-05-31 11:42:46 +00:00
Overlay.cpp
Optimise out of frustum rendering of texture overlays.
2019-12-10 23:13:37 +00:00
Overlay.h
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
ParticleEmitter.cpp
Include CStrInternStatic where necessary only.
2021-05-18 11:09:54 +00:00
ParticleEmitter.h
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
ParticleEmitterType.cpp
Removes usages of duplication of Clamp function in graphics. Refs D1763.
2019-09-18 08:34:36 +00:00
ParticleEmitterType.h
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
ParticleManager.cpp
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
ParticleManager.h
Fix No-PCH build.
2021-02-21 10:04:39 +00:00
Patch.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Patch.h
Fix culling for shadows and reflections.
2014-06-25 01:11:10 +00:00
PreprocessorWrapper.cpp
Early return in PreprocessorWrapper in case of failed include resolve.
2021-02-27 17:21:02 +00:00
PreprocessorWrapper.h
Optimization for include resolving in PreprocessorWrapper.
2021-01-20 23:05:15 +00:00
RenderableObject.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00
SColor.h
Add GPL header
2009-04-18 17:00:33 +00:00
ShaderDefines.cpp
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
ShaderDefines.h
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
ShaderManager.cpp
Removes FFP shader program. Fixes #5791
2021-06-06 19:49:43 +00:00
ShaderManager.h
Removes unused and outdated includes, replaces some includes by forward declarations.
2021-05-15 17:27:01 +00:00
ShaderProgram.cpp
Fix some warnings.
2021-05-02 15:45:40 +00:00
ShaderProgram.h
Removes FFP shader program. Fixes #5791
2021-06-06 19:49:43 +00:00
ShaderProgramPtr.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
ShaderTechnique.cpp
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
2014-07-02 22:36:45 +00:00
ShaderTechnique.h
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
ShaderTechniquePtr.h
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
SkeletonAnim.h
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
2016-12-08 23:16:54 +00:00
SkeletonAnimDef.cpp
Fix bounding boxes after f73fa05542
2021-05-05 16:20:33 +00:00
SkeletonAnimDef.h
Fix bounding boxes after f73fa05542
2021-05-05 16:20:33 +00:00
SkeletonAnimManager.cpp
Cache the model-animation bounds more efficiently.
2021-04-23 14:26:59 +00:00
SkeletonAnimManager.h
Cache the model-animation bounds more efficiently.
2021-04-23 14:26:59 +00:00
SmoothedValue.cpp
Moves CSmoothedValue to separate file.
2019-10-01 22:42:54 +00:00
SmoothedValue.h
Rework 7ee94f23df
2021-04-16 16:01:30 +00:00
Terrain.cpp
Rework 7ee94f23df
2021-04-16 16:01:30 +00:00
Terrain.h
Adds offsets to the terrain resize function and adds comments how the resizing works.
2020-05-07 21:46:17 +00:00
TerrainProperties.cpp
XMB Improvements, parse JS into XMB, make strings more efficient.
2021-05-04 13:02:34 +00:00
TerrainProperties.h
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
TerrainTextureEntry.cpp
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
TerrainTextureEntry.h
Removes unused containers included in headers.
2021-03-03 23:01:08 +00:00
TerrainTextureManager.cpp
Add missing files in 4942cabab5
2020-12-31 14:27:02 +00:00
TerrainTextureManager.h
Adds std namespace to shared_ptr usages in graphics.
2021-05-22 19:21:33 +00:00
TerritoryBoundary.cpp
Move LOS to a los helper header and cleanup Grid.h includes.
2020-06-14 20:39:03 +00:00
TerritoryBoundary.h
Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
2017-12-10 08:59:43 +00:00
TerritoryTexture.cpp
Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
2021-05-02 17:40:00 +00:00
TerritoryTexture.h
Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
2017-12-10 08:59:43 +00:00
TextRenderer.cpp
Draws all characters for a very long text of the same style.
2021-06-08 18:17:10 +00:00
TextRenderer.h
Removes complex transform from TextRenderer.
2021-06-02 22:16:09 +00:00
Texture.h
Switch to std::shared_ptr and std::weak_ptr.
2015-01-25 03:10:58 +00:00
TextureConverter.cpp
Fix game not closing when compiled with --without-nvtt.
2021-06-10 15:42:38 +00:00
TextureConverter.h
Fix game not closing when compiled with --without-nvtt.
2021-06-10 15:42:38 +00:00
TextureManager.cpp
Restores GL check for tests in TextureManager forgotten in 283f524fcf
.
2021-05-29 23:24:36 +00:00
TextureManager.h
Implements DrawRect in Canvas2D, removes CConsole background drawing with low level GL calls.
2021-05-29 12:31:14 +00:00
Unit.cpp
Revert 2e1545ffc4
, fix correctly.
2021-04-28 16:38:45 +00:00
Unit.h
Implement quality levels for actors & corresponding setting.
2021-04-08 07:22:24 +00:00
UnitAnimation.cpp
Fix initial animation sync.
2021-04-07 08:35:02 +00:00
UnitAnimation.h
Fix initial animation sync.
2021-04-07 08:35:02 +00:00
UnitManager.cpp
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
2012-02-27 05:32:35 +00:00
UnitManager.h
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
2016-11-23 11:18:37 +00:00