1
0
forked from 0ad/0ad
0ad/source/renderer
prefect 1560a17dfb Rendering related fixes:
- explicitly enable blending in the ProfileViewer (fixes display bug)
- adjust luminance map based shadows to look roughly the same as depth
texture
  shadows (minus self-shadows, obviously)
- default depth texture path will not touch TexParameters any longer

This was SVN commit r3511.
2006-02-14 20:38:51 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
FixedFunctionModelRenderer.cpp Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
FixedFunctionModelRenderer.h Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
HWLightingModelRenderer.cpp - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
HWLightingModelRenderer.h Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
InstancingModelRenderer.cpp - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
InstancingModelRenderer.h Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
ModelRenderer.cpp - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
ModelRenderer.h - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
ModelVertexRenderer.h Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
PatchRData.cpp - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
PatchRData.h - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
PlayerRenderer.cpp Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
PlayerRenderer.h Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
Renderer.cpp Rendering related fixes: 2006-02-14 20:38:51 +00:00
Renderer.h - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
RenderModifiers.cpp g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
RenderModifiers.h - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
RenderPathVertexShader.cpp - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
RenderPathVertexShader.h - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
ShadowMap.cpp Rendering related fixes: 2006-02-14 20:38:51 +00:00
ShadowMap.h Shadow rendering can use depth textures, as a preparation for 2006-02-11 18:04:32 +00:00
TerrainRenderer.cpp Rendering related fixes: 2006-02-14 20:38:51 +00:00
TerrainRenderer.h - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
TransparencyRenderer.cpp Shadow rendering can use depth textures, as a preparation for 2006-02-11 18:04:32 +00:00
TransparencyRenderer.h Shadow rendering can use depth textures, as a preparation for 2006-02-11 18:04:32 +00:00
VertexArray.cpp renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
VertexArray.h g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
VertexBuffer.cpp Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0 2006-01-29 18:23:47 +00:00
VertexBuffer.h minor warning fixes: struct vs. class forward decl; size_t vs uint 2006-01-29 18:38:40 +00:00
VertexBufferManager.cpp Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0 2006-01-29 18:23:47 +00:00
VertexBufferManager.h Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00
WaterManager.cpp Advance water in sync with simulation and unit animations (so it stops when the game is paused). 2006-01-21 23:27:42 +00:00
WaterManager.h Some Linux compile fixes over the place. 2006-01-07 01:04:26 +00:00