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Mythos_Ruler
16341dd834
Fixed someone else's "fix"... The Celts don't get a wall tower, they get a wall turret, which is not the Scout Tower, which someone made it into. :) Sooooooo, I changed the actor in the entity back from the scout_tower to the wall_turret.
...
This was SVN commit r3408.
2006-01-23 03:20:28 +00:00
..
art
This was SVN commit r3393.
2006-01-22 08:07:23 +00:00
audio
Replaced - with _ in GUI
2005-01-01 12:06:17 +00:00
entities
Fixed someone else's "fix"... The Celts don't get a wall tower, they get a wall turret, which is not the Scout Tower, which someone made it into. :) Sooooooo, I changed the actor in the entity back from the scout_tower to the wall_turret.
2006-01-23 03:20:28 +00:00
fonts
Initial layout of F1 unit manual.
2006-01-08 13:39:05 +00:00
gui
Added health regen/decay with time delay, corrected continual run bug (once running, disregards reorders to walk until destination reached).
2006-01-21 11:01:08 +00:00
language
Test data
2004-09-17 19:01:24 +00:00
maps
This was SVN commit r3324.
2006-01-01 02:29:04 +00:00
shaders
Work around what is apparently an ATI driver bug in the GLSL implementation
2005-11-06 22:47:26 +00:00
temp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00