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wraitii 4ca448a686 Fix Formation walking / other orders with the new UnitMotion
This fixes a number of issues with formations:
- Gives the controller an obstruction. This fixes the bug where units in
formations can't gather from a tree.
- Stop special-casing formation members in PathResult. This fixes
formation members being stuck in-place when they run in an obstruction.
- Makes sure units stay in Formation.IDle when they are idle so that
D1337/D1901 can work correctly in the IDLE state.
- Warn if animals enter this state.
- Make sure that formation members that end up in INDIVIDUAL.IDLE go
back to FORMATION.IDLE for sanity and for better housekeeping (refs
#3144 - fixed completely upstream).

Differential Revision: https://code.wildfiregames.com/D2048
This was SVN commit r22447.
2019-07-09 19:58:44 +00:00
..
config Add an experience status bar 2019-04-25 15:58:54 +00:00
l10n Add a script to lint the translations with Dennis. 2017-05-27 12:26:26 +00:00
mods Fix Formation walking / other orders with the new UnitMotion 2019-07-09 19:58:44 +00:00
tests Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
tools Add more animations to the atlas drop down list. 2019-05-01 20:57:33 +00:00