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Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
..
art This was SVN commit r7638. 2010-06-27 18:28:16 +00:00
audio Generic ambience 2010-05-21 15:15:34 +00:00
fonts # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
language Splitting Internal with Public 2008-09-18 04:38:42 +00:00
maps # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
scripts Fix old entity scripts with new GUI system 2010-01-15 16:47:08 +00:00
shaders Splitting Internal with Public 2008-09-18 04:38:42 +00:00
simulation # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
technologies This was SVN commit r6806. 2009-04-05 06:41:26 +00:00