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quantumstate
b1090d1a12
Use a linear interpolation to find the point where the parallax ray intersects the surface more accurately.
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This was SVN commit r12394.
2012-08-12 14:50:56 +00:00
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arb
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
effects
Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
2012-08-10 21:40:50 +00:00
glsl
Use a linear interpolation to find the point where the parallax ray intersects the surface more accurately.
2012-08-12 14:50:56 +00:00
program.rng
Add support for custom vertex attributes and array-of-matrix uniforms in GLSL.
2012-04-12 14:10:02 +00:00