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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components
leper 1de1e2d5ba Fix typo.
This was SVN commit r14390.
2013-12-26 01:05:35 +00:00
..
interfaces Fix AI errors on skirmish maps. 2013-12-04 16:52:44 +00:00
tests fix test broken by #14306 2013-12-08 13:01:59 +00:00
AIInterface.js Fix AI errors on skirmish maps. 2013-12-04 16:52:44 +00:00
AIProxy.js AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis. 2013-07-25 08:57:07 +00:00
Armour.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
Attack.js Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace. 2013-11-26 18:33:42 +00:00
AttackDetection.js Adds attacking player's name to attack notification messages. 2013-10-06 22:07:55 +00:00
AuraManager.js Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
Auras.js brit + cart hero auras + small code fixes 2013-11-29 10:57:44 +00:00
Barter.js Summary screen: separate barter info for each resource 2012-08-12 09:12:06 +00:00
BattleDetection.js Implements attack notifications based on patch by madmax and zoot, fixes #1719 2013-10-06 04:49:38 +00:00
Builder.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
BuildingAI.js Small cleanup. 2013-12-03 01:01:12 +00:00
BuildRestrictions.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
Cost.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
EndGameManager.js Fix problems with EndGameManager in Atlas by waiting for the first turn 2013-11-09 10:09:28 +00:00
EntityLimits.js Fixes some erroneous documentation in EntityLimits. 2013-10-06 03:13:46 +00:00
EntityLimitsChanger.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
Formation.js fix switching between column and other formations 2013-12-15 09:51:13 +00:00
Foundation.js Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo. 2013-10-16 17:58:12 +00:00
GarrisonHolder.js Allows autogarrison of newly trained units, fixes #1044 2013-11-11 15:37:16 +00:00
Gate.js Gates now handle allies made using diplomacy. 2013-04-18 18:18:34 +00:00
Guard.js allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
GuiInterface.js separate gui entityState in two parts to improve gui timing, adresses #2179 2013-12-08 10:02:19 +00:00
Heal.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
Health.js brit + cart hero auras + small code fixes 2013-11-29 10:57:44 +00:00
Identity.js Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js make loot tech aware + implement celt and gaul hero auras 2013-11-29 12:13:37 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Pack.js allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
Player.js Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace. 2013-11-26 18:33:42 +00:00
PlayerManager.js Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace. 2013-11-26 18:33:42 +00:00
ProductionQueue.js Fix typo. 2013-12-26 01:05:35 +00:00
Promotion.js Mythos_Ruler's Christmas update for SVN users! 2013-12-25 15:49:49 +00:00
RallyPoint.js add missing protection to previous fix, fixes #1052 2013-11-24 10:37:23 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
ResourceSupply.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
SkirmishReplacer.js Fix AI errors on skirmish maps. 2013-12-04 16:52:44 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer.... 2013-08-26 04:15:36 +00:00
StatusBars.js Infinite farms with diminishing returns (but no farmland). Refs #1318. 2013-07-30 06:04:53 +00:00
TechnologyManager.js Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045. 2013-11-17 18:24:04 +00:00
TechnologyTemplateManager.js Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. 2013-10-14 15:51:21 +00:00
TerritoryDecay.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
Timer.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
Trader.js Remember the last market for back-to-order trading, fixes #2248 2013-11-06 21:07:19 +00:00
TrainingRestrictions.js Fixes some erroneous documentation in EntityLimits. 2013-10-06 03:13:46 +00:00
UnitAI.js fix the fish gatherer from b91ec9b449 2013-12-15 17:32:20 +00:00
UnitMotionFlying.js Summon planes back from the emptyness 2013-11-26 15:12:16 +00:00
ValueModificationManager.js Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 2013-10-15 10:05:08 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00