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forked from 0ad/0ad
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vladislavbelov 1f8705d8f7 Avoids drawing text in GUI if it will be clipped.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4640
This was SVN commit r26870.
2022-05-10 16:32:25 +00:00
..
collada Forbids using more than 64 bones for GPU skinning. 2021-12-13 19:22:27 +00:00
graphics Fixes shader program and technique reloading. 2022-05-10 12:54:57 +00:00
gui Avoids drawing text in GUI if it will be clipped. 2022-05-10 16:32:25 +00:00
i18n Split ScriptRequest in its own header. 2021-05-03 16:07:26 +00:00
lib Removes lib_api.h cleared but not deleted in 8c068aab07. 2022-04-22 16:11:21 +00:00
lobby Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
maths Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Don't create thread on failed connection 2022-03-14 17:19:42 +00:00
pch Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
ps Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
renderer Adds XML path of GL shader descriptions to file dependencies. 2022-05-09 10:13:19 +00:00
rlinterface Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
scriptinterface Remove some duplicated code from ScriptInterface.cpp 2022-03-28 21:58:22 +00:00
simulation2 Fix map errors from GetTemplate not being available in the sim 2022-05-09 18:13:34 +00:00
soundmanager Moves uniform and texture binding to CDeviceCommandContext. 2022-05-02 20:57:22 +00:00
third_party Optimization for include resolving in PreprocessorWrapper. 2021-01-20 23:05:15 +00:00
tools Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
main.cpp Adds renderer backend interface and dummy backend. 2022-05-08 22:02:46 +00:00
test_setup.cpp Implement a global task manager using a pool of worker threads 2021-06-03 14:48:38 +00:00