Matei
207d1367ec
- The server will no longer send a new turn until the previous one has been "acknowledged". (TODO: this may create lag between turns in its current form; investigate and possibly allow executing two turns while the third is being negotiated). - Mutexes are now being used in NetServer and NetClient to ensure commands go into the right batches. - Commented out some orders in the GUI code that should not be there and are not 100% working anyway (they were part of the follow/formation system). - Units that spawn or are created by scripts now have net-safe position and orientation. - Added a debug flag that can be turned on to print details about when commands are received and executed (DEBUG_SYNCHRONIZATION). This is especially useful if you diff the stdouts of two running games. There should be no differences if everything is in synch. This was SVN commit r5463. |
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.. | ||
config | ||
mods | ||
profiles | ||
screenshots | ||
tests/collada | ||
tools | ||
createzip.bat | ||
xmbcleanup.bat | ||
xmbcleanup.sh |