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Matei 207d1367ec # A number of network synchronization fixes.
- The server will no longer send a new turn until the previous one has
been "acknowledged". (TODO: this may create lag between turns in its
current form; investigate and possibly allow executing two turns while
the third is being negotiated).
- Mutexes are now being used in NetServer and NetClient to ensure
commands go into the right batches.
- Commented out some orders in the GUI code that should not be there and
are not 100% working anyway (they were part of the follow/formation
system).
- Units that spawn or are created by scripts now have net-safe position
and orientation.
- Added a debug flag that can be turned on to print details about when
commands are received and executed (DEBUG_SYNCHRONIZATION). This is
especially useful if you diff the stdouts of two running games. There
should be no differences if everything is in synch.

This was SVN commit r5463.
2007-11-18 09:09:06 +00:00
..
config Restored larger window resolution. 2007-10-11 04:36:15 +00:00
mods # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
profiles Updated autobuilder to get the .pdb files from 'system'. 2005-10-01 04:26:12 +00:00
screenshots Don't ignore the screenshots directory 2004-07-09 20:17:34 +00:00
tests/collada Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML. 2007-03-16 23:32:10 +00:00
tools Fixed Altas/wxJS for Windows. 2007-09-04 20:04:43 +00:00
createzip.bat Executable version of archive-builder 2004-12-30 18:08:09 +00:00
xmbcleanup.bat Moved xmbcleanup so that non-programmers can reach it 2004-12-19 00:42:44 +00:00
xmbcleanup.sh UNIX shell script for xmbcleanup 2004-12-17 20:15:42 +00:00