Ykkrosh
22dd4dd67b
Maps: Stored non-entity objects in XML instead of PMP, for easier manual editing. Updated existing maps to newest format, so that they can still work. Added undocumented _rewriteMaps() JS function. Also renamed _mem to vmem, and reclassified its undocumentedness as unintentional, since it's reasonably useful. Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc which don't care about progressiveness. main.cpp: re-enabled vfs_display, since it doesn't crash now Vector3D: stopped warning This was SVN commit r2078.
23 lines
944 B
XML
23 lines
944 B
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_unit_infantry_melee_isp">
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<Traits>
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<Id
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civ_code="kart"
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civ="Carthaginians"
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internal_only="false"
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specific="Iš Hanít Arukáh Meguyás"
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history="The core of the Carthaginian army was made up of Liby-Phoenicians, Africans with Phoenician ancestors. The wealthy residents of Carthage recruited the non-citizen Liby-Phoenicians as heavy infantry, fighting in the Macedonian phalanx armed with the long sarissa. Armor could range from chain mail hauberks to bronze cuirasses and helmets often included the latest Hellenistic types. Although armed with a shield and a sword, Carthaginian swordsmen were woefully ill-trained compared to their Roman or Iberian counterparts in fencing."
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/>
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</Traits>
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<Actions>
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<Create
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list.structmil="mc;pc;ff;tf;wc;wg"
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/>
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</Actions>
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<Actor>units/kart_isp_b.xml</Actor>
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</Entity>
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