Ykkrosh
22dd4dd67b
Maps: Stored non-entity objects in XML instead of PMP, for easier manual editing. Updated existing maps to newest format, so that they can still work. Added undocumented _rewriteMaps() JS function. Also renamed _mem to vmem, and reclassified its undocumentedness as unintentional, since it's reasonably useful. Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc which don't care about progressiveness. main.cpp: re-enabled vfs_display, since it doesn't crash now Vector3D: stopped warning This was SVN commit r2078.
23 lines
865 B
XML
23 lines
865 B
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_unit_infantry_melee_isw">
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<Traits>
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<Id
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civ_code="celt"
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civ="Celts"
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internal_only="false"
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specific="Celtaidd Cleddyfwr"
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history="Celtic warriors were armed with a long double-edged iron sword of extreme beauty and power. While rare and often confined to the upper class, the sword was able to chop through shields and armor with ease. Most Celts fought stripped to the waist with their hair spiked with lime carrying a large body shield, but the richer members of society were able to procure helmets and chain mail hauberks. A fully equipped Celtic warrior was the equal of any “civilized” soldier."
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/>
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</Traits>
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<Actions>
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<Create
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list.structmil="mc;pc;ff;tf;wc"
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/>
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</Actions>
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<Actor>units/celt_isw_b.xml</Actor>
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</Entity>
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