1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components
leper 4f905584c9 Clarify tech pairs. Refs #1356.
This was SVN commit r11669.
2012-04-25 17:02:41 +00:00
..
interfaces Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
tests Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections. 2012-04-23 00:36:06 +00:00
AIInterface.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
AIProxy.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
Armour.js Fixed Attack and Armour bug by removing Armour/All and Attack/.../All technology modifications. 2012-04-22 10:53:38 +00:00
Attack.js Fixed Attack and Armour bug by removing Armour/All and Attack/.../All technology modifications. 2012-04-22 10:53:38 +00:00
Auras.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Barter.js Fixed missing cmpIdentity null check in Barter.js:60 (causes failure on Isthmus when territory_pull entity is iterated over). Fixes #1199. 2012-03-10 16:34:59 +00:00
Builder.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
BuildingAI.js Fix remaining issue 2012-04-17 21:05:01 +00:00
BuildLimits.js Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming. 2012-02-04 23:42:55 +00:00
BuildRestrictions.js Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming. 2012-02-04 23:42:55 +00:00
Cost.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
EndGameManager.js Adds player ID to PlayerDefeated message for AI usage. 2011-10-01 17:38:43 +00:00
Formation.js Make selected stances and formations more obvious. Patch from leper, fixes #1190. 2012-03-21 16:45:02 +00:00
Foundation.js Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327 2012-04-18 11:30:28 +00:00
GarrisonHolder.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
GuiInterface.js Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections. 2012-04-23 00:36:06 +00:00
Heal.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Health.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Identity.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js Trade. Closes #30. 2012-03-08 20:42:28 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
PlayerManager.js Fixes Atlas player panel getting out of sync with simulation. Fixes #927. 2011-08-22 21:45:39 +00:00
ProductionQueue.js Clarify tech pairs. Refs #1356. 2012-04-25 17:02:41 +00:00
Promotion.js Change promoted unit health to the same percent of hitpoints as unit had before promotion. Closes #922. 2011-08-09 18:42:21 +00:00
RallyPoint.js Fix some whitespace, and spelling, and capitalisation, and unnecessary array wrapping. 2012-03-01 23:16:01 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Modified caching behavior to work similarly to how k776 suggested. Also added modification level affects as also suggested by k776. 2012-04-21 16:37:35 +00:00
ResourceSupply.js Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Map exploration counter for summary screen 2010-11-21 19:42:26 +00:00
StatusBars.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
TechnologyManager.js Added technology pairs. 2012-04-21 21:40:07 +00:00
TechnologyTemplateManager.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
TerritoryDecay.js Prevents gaia buildings from decaying in enemy territories. 2011-08-30 23:53:34 +00:00
Timer.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
Trader.js Prevent trade with foundations, based on patch by Spahbod, fixes #1215. 2012-04-05 22:00:15 +00:00
UnitAI.js Fix garrisoning issue. 2012-04-21 20:12:52 +00:00
UnitMotionFlying.js Fix occasional script error with planes 2011-06-28 18:26:29 +00:00