.. |
collada
|
Support prop_ prefix in Collada files, as well as prop-
|
2010-11-15 02:18:49 +00:00 |
graphics
|
Delete non-working particle system code
|
2011-04-03 18:49:48 +00:00 |
gui
|
Fix minimap ignoring GUI z-ordering.
|
2011-04-01 17:58:33 +00:00 |
lib
|
(requires update-workspaces)
|
2011-04-03 15:38:48 +00:00 |
maths
|
Optimise some matrix operations, based on patch from ortalo.
|
2011-04-01 18:33:47 +00:00 |
mocks
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
network
|
remove unnecessary utf8 includes
|
2011-03-23 16:32:44 +00:00 |
pch
|
remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
|
2010-11-06 19:11:40 +00:00 |
ps
|
# Add new renderer mode based on GL_ARB_fragment_program.
|
2011-03-26 20:17:21 +00:00 |
renderer
|
Apply unit shading colour in shader renderpath.
|
2011-04-02 12:04:19 +00:00 |
scripting
|
per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
|
2011-03-23 16:56:27 +00:00 |
scriptinterface
|
Build fixes and whatnot
|
2011-03-23 21:15:22 +00:00 |
simulation
|
per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
|
2011-03-23 16:56:27 +00:00 |
simulation2
|
Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
|
2011-04-02 12:51:42 +00:00 |
sound
|
refactor path interface:
|
2011-03-23 13:36:20 +00:00 |
tools
|
Delete an obsolete particle system editor
|
2011-04-03 18:44:20 +00:00 |
contributors.txt
|
Update contributors list
|
2010-08-06 00:18:45 +00:00 |
main.cpp
|
refactor path interface:
|
2011-03-23 13:36:20 +00:00 |
test_setup.cpp
|
refactoring:
|
2011-03-23 16:14:47 +00:00 |