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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components
historic_bruno 27e5581d27 Fixes Atlas player panel getting out of sync with simulation. Fixes #927.
Fixes object panel not being notified of map loading.
Fixes bug where opening a new map before using the player panel
prevented default player data being displayed for new players.
Fixes wxGTK 2.8 bug: wxChoicebook control doesn't update the choice
control when adding/removing pages.
Notifies player that deleting player in Atlas will delete all their
objects (and gives them the option).
Changes DeleteObject to DeleteObjects to support multiple selections.
Implements undo for map resize (experimental).
Removes annoying debug message from attempted undo of map settings.
Tweaks a few Atlas UI controls.

This was SVN commit r10064.
2011-08-22 21:45:39 +00:00
..
interfaces # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
tests Adds ownership checks to UI selections. 2011-07-02 00:06:39 +00:00
AIInterface.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
AIProxy.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
Armour.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
Attack.js Stances draft, refs #865 2011-06-17 22:13:39 +00:00
Auras.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Builder.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
BuildingAI.js Stop BuildingAI picking up messages for other components' range queries 2011-07-07 23:07:36 +00:00
BuildLimits.js Moves build limits counter to BuildLimits component, to avoid some weirdness with BuildRestrictions for preview entities (caused some warnings in Atlas). 2011-08-16 04:44:15 +00:00
BuildRestrictions.js Moves build limits counter to BuildLimits component, to avoid some weirdness with BuildRestrictions for preview entities (caused some warnings in Atlas). 2011-08-16 04:44:15 +00:00
Cost.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
EndGameManager.js Adds ownership checks to UI selections. 2011-07-02 00:06:39 +00:00
Formation.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
Foundation.js Trigger 'constructed' sound when a building finishes construction 2011-06-26 18:27:10 +00:00
GarrisonHolder.js Fixes garrison behavior for ships - they no longer unload units underwater. See #893. 2011-08-17 01:43:23 +00:00
GuiInterface.js Changes shore definition to distance on land (all water included) for better dock placement. 2011-08-14 23:36:13 +00:00
Health.js Fix various position-related errors with garrisoned units. 2011-05-09 02:02:00 +00:00
Identity.js Adds hotkey for finding idle warriors (comma). See #792. 2011-07-10 02:11:51 +00:00
Loot.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
Looter.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js Disables build restrictions and limits for AIs (until they can be fixed). 2011-08-15 00:25:22 +00:00
PlayerManager.js Fixes Atlas player panel getting out of sync with simulation. Fixes #927. 2011-08-22 21:45:39 +00:00
Promotion.js Change promoted unit health to the same percent of hitpoints as unit had before promotion. Closes #922. 2011-08-09 18:42:21 +00:00
RallyPoint.js # Add rally points for newly-trained units, based on patch from evans. 2010-08-05 10:20:47 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
ResourceSupply.js Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Map exploration counter for summary screen 2010-11-21 19:42:26 +00:00
StatusBars.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
TerritoryDecay.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
Timer.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
TrainingQueue.js Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
UnitAI.js Adds ownership checks to UI selections. 2011-07-02 00:06:39 +00:00
UnitMotionFlying.js Fix occasional script error with planes 2011-06-28 18:26:29 +00:00