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forked from 0ad/0ad
0ad/source/ps/scripting/JSInterface_Debug.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

102 lines
3.2 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Debug.h"
#include "i18n/L10n.h"
#include "lib/svn_revision.h"
#include "lib/debug.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/ScriptRequest.h"
#include <ctime>
#include <string>
namespace JSI_Debug
{
/**
* Microseconds since the epoch.
*/
double GetMicroseconds()
{
return JS_Now();
}
// Deliberately cause the game to crash.
// Currently implemented via access violation (read of address 0).
// Useful for testing the crashlog/stack trace code.
int Crash()
{
debug_printf("Crashing at user's request.\n");
return *(volatile int*)0;
}
void DebugWarn()
{
debug_warn(L"Warning at user's request.");
}
void DisplayErrorDialog(const std::wstring& msg)
{
debug_DisplayError(msg.c_str(), DE_NO_DEBUG_INFO, NULL, NULL, NULL, 0, NULL, NULL);
}
// Return the date at which the current executable was compiled.
// - Displayed on main menu screen; tells non-programmers which auto-build
// they are running. Could also be determined via .EXE file properties,
// but that's a bit more trouble.
std::wstring GetBuildDate()
{
UDate buildDate = g_L10n.ParseDateTime(__DATE__, "MMM d yyyy", icu::Locale::getUS());
return wstring_from_utf8(g_L10n.LocalizeDateTime(buildDate, L10n::Date, icu::SimpleDateFormat::MEDIUM));
}
double GetBuildTimestamp()
{
UDate buildDate = g_L10n.ParseDateTime(__DATE__ " " __TIME__, "MMM d yyyy HH:mm:ss", icu::Locale::getUS());
if (buildDate)
return buildDate / 1000.0;
return std::time(nullptr);
}
// Return the revision number at which the current executable was compiled.
// - svn revision is generated by calling svnversion and cached in
// lib/svn_revision.cpp. it is useful to know when attempting to
// reproduce bugs (the main EXE and PDB should be temporarily reverted to
// that revision so that they match user-submitted crashdumps).
std::wstring GetBuildRevision()
{
std::wstring svnRevision(svn_revision);
if (svnRevision == L"custom build")
return wstring_from_utf8(g_L10n.Translate("custom build"));
return svnRevision;
}
void RegisterScriptFunctions(const ScriptRequest& rq)
{
ScriptFunction::Register<&GetMicroseconds>(rq, "GetMicroseconds");
ScriptFunction::Register<&Crash>(rq, "Crash");
ScriptFunction::Register<&DebugWarn>(rq, "DebugWarn");
ScriptFunction::Register<&DisplayErrorDialog>(rq, "DisplayErrorDialog");
ScriptFunction::Register<&GetBuildDate>(rq, "GetBuildDate");
ScriptFunction::Register<&GetBuildTimestamp>(rq, "GetBuildTimestamp");
ScriptFunction::Register<&GetBuildRevision>(rq, "GetBuildRevision");
}
}