1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-04-05 19:28:26 +00:00
..
art Added smoke to the flaming projectile rock. ;) 2011-04-05 19:28:26 +00:00
audio Quieter resource gathering 2011-02-13 17:01:22 +00:00
civs Move data for non-implemented civs to internal 2011-03-22 02:53:53 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui # Add idle worker button, based on patch from veprbl. 2011-04-01 18:00:04 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps This was SVN commit r9135. 2011-03-31 04:45:06 +00:00
shaders # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
simulation # Add idle worker button, based on patch from veprbl. 2011-04-01 18:00:04 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00