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forked from 0ad/0ad
0ad/binaries/data/mods/public/gui/pregame/sprites.xml
Ykkrosh 0da7e822ff # Add opt-in automatic feedback system.
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.

This was SVN commit r8925.
2011-02-16 20:40:15 +00:00

188 lines
4.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<sprites>
<!--
==========================================
PREGAME GUI - TEXTURE SPRITES - BACKDROPS
==========================================
-->
<sprite name="pgBackground">
<image texture="pregame/shell/parchment/background.dds"
real_texture_placement="0 0 1024 768"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
PREGAME GUI - TEXTURE SPRITES - LOGOS
==========================================
-->
<sprite name="pgProductLogo">
<image texture="pregame/shell/logo/product.dds"
real_texture_placement="0 0 480 218"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgCompanyLogo">
<image texture="pregame/shell/logo/company.dds"
real_texture_placement="0 0 256 64"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
PREGAME GUI - TEXTURE SPRITES - BUTTONS
==========================================
-->
<sprite name="pgSinglePlayerOver">
<image texture="pregame/shell/parchment/singleplayer_over.dds"
real_texture_placement="5 90 176 250"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgMultiPlayerOver">
<image texture="pregame/shell/parchment/multiplayer_over.dds"
real_texture_placement="21 65 193 226"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgEditorOver">
<image texture="pregame/shell/parchment/scenarioeditor_over.dds"
real_texture_placement="24 11 256 182"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgCampaignsOver">
<image texture="pregame/shell/parchment/campaigns_over.dds"
real_texture_placement="60 50 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgOptionsOver">
<image texture="pregame/shell/parchment/options_over.dds"
real_texture_placement="58 87 220 251"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgHistoryOver">
<image texture="pregame/shell/parchment/history_over.dds"
real_texture_placement="25 59 183 230"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgSinglePlayerDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/singleplayer_over.dds"
real_texture_placement="5 90 176 250"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgMultiPlayerDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/multiplayer_over.dds"
real_texture_placement="21 65 193 226"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgEditorDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/scenarioeditor_over.dds"
real_texture_placement="24 11 256 182"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgCampaignsDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/campaigns_over.dds"
real_texture_placement="60 50 256 256"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgOptionsDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/options_over.dds"
real_texture_placement="58 87 220 251"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgHistoryDisabled">
<effect grayscale="" />
<image texture="pregame/shell/parchment/history_over.dds"
real_texture_placement="25 59 183 230"
size="0 0 100% 100%"
/>
</sprite>
<!--
==========================================
CIV EMBLEMS
==========================================
-->
<sprite name="snEmblemCelt">
<image texture="session/portraits/emblems/celt.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemHele">
<image texture="session/portraits/emblems/hele.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemIber">
<image texture="session/portraits/emblems/iber.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemKart">
<image texture="session/portraits/emblems/kart.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemPers">
<image texture="session/portraits/emblems/pers.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="snEmblemRome">
<image texture="session/portraits/emblems/rome.dds"
size="0 0 100% 100%"
/>
</sprite>
<sprite name="pgUserReportBox">
<image
backcolor="0 0 0 220"
size="0 0 100% 100%"
border="true"
bordercolor="200 200 200"
/>
</sprite>
</sprites>