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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components
WhiteTreePaladin 2b70b43086 Based selection groups off of a new tag which must contain a valid template name.
<SelectionGroupName>unit_template_name_b</SelectionGroupName>

This was SVN commit r8587.
2010-11-13 05:35:40 +00:00
..
interfaces Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
tests Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
AnimalAI.js # Add hunting (animals get killed before gathering meat from them) 2010-10-06 21:37:55 +00:00
Armour.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
Attack.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
Auras.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Builder.js # Add repair command. 2010-08-21 21:53:51 +00:00
BuildRestrictions.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Cost.js # Population limits. 2010-08-21 20:43:55 +00:00
EndGameManager.js # Add victory/defeat conditions, based on patch from fcxSanya. 2010-10-01 20:51:21 +00:00
Formation.js Fix formation movement loop when switching from column 2010-10-15 19:25:17 +00:00
Foundation.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
GarrisonHolder.js Made garrisoning based on the quantity of units, not the population cost of those units. 2010-10-24 01:14:34 +00:00
GuiInterface.js Based selection groups off of a new tag which must contain a valid template name. 2010-11-13 05:35:40 +00:00
Health.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
Identity.js Based selection groups off of a new tag which must contain a valid template name. 2010-11-13 05:35:40 +00:00
Loot.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Looter.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
PlayerManager.js Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
Promotion.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
RallyPoint.js # Add rally points for newly-trained units, based on patch from evans. 2010-08-05 10:20:47 +00:00
ResourceDropsite.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
ResourceGatherer.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
ResourceSupply.js Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins 2010-11-12 18:58:33 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
StatusBars.js Disable rank icons 2010-10-14 16:25:00 +00:00
Timer.js # Rewrite unit AI code. 2010-07-21 16:09:58 +00:00
TrainingQueue.js Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
UnitAI.js Modified UnitAI to respect diplomatic status of players, allies can no longer be attacked, and fixed some related bugs in player init 2010-11-13 02:36:53 +00:00