196 lines
7.2 KiB
C++
196 lines
7.2 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lib/self_test.h"
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#include "graphics/Terrain.h"
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#include "graphics/Patch.h"
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#include "graphics/RenderableObject.h"
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#include "maths/FixedVector3D.h"
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#include "maths/Fixed.h"
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class TestTerrain : public CxxTest::TestSuite
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{
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void SetVertex(CTerrain& terrain, ssize_t i, ssize_t j, u16 height)
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{
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terrain.GetHeightMap()[j*terrain.GetVerticesPerSide() + i] = height;
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terrain.MakeDirty(RENDERDATA_UPDATE_VERTICES);
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}
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u16 GetVertex(CTerrain& terrain, ssize_t i, ssize_t j)
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{
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return terrain.GetHeightMap()[j*terrain.GetVerticesPerSide() + i];
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}
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void Set45Slope(CTerrain& terrain)
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{
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SetVertex(terrain, 0, 0, 100);
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SetVertex(terrain, 0, 1, 100);
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SetVertex(terrain, 0, 2, 100);
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SetVertex(terrain, 1, 0, 100 + TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
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SetVertex(terrain, 1, 1, 100 + TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
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SetVertex(terrain, 1, 2, 100 + TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
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SetVertex(terrain, 2, 0, 100 + 2*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
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SetVertex(terrain, 2, 1, 100 + 2*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
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SetVertex(terrain, 2, 2, 100 + 2*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
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SetVertex(terrain, 3, 0, 100 + 2*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
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SetVertex(terrain, 3, 1, 100 + 2*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
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SetVertex(terrain, 3, 2, 100 + 2*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
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}
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void SetHighPlateau(CTerrain& terrain, int height)
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{
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SetVertex(terrain, 4, 0, 100 + height*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
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SetVertex(terrain, 4, 1, 100 + height*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
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SetVertex(terrain, 4, 2, 100 + height*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
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SetVertex(terrain, 5, 0, 100 + height*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
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SetVertex(terrain, 5, 1, 100 + height*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
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SetVertex(terrain, 5, 2, 100 + height*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
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}
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public:
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void test_GetExactGroundLevel()
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{
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CTerrain terrain;
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terrain.Initialize(4, NULL);
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Set45Slope(terrain);
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SetHighPlateau(terrain, 20);
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float ground;
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ground = terrain.GetExactGroundLevel(0.f, 1.5f*TERRAIN_TILE_SIZE);
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TS_ASSERT_DELTA(ground, 100.f/HEIGHT_UNITS_PER_METRE, 0.01f);
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ground = terrain.GetExactGroundLevel(0.5f*TERRAIN_TILE_SIZE, 1.5f*TERRAIN_TILE_SIZE);
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TS_ASSERT_DELTA(ground, 100.f/HEIGHT_UNITS_PER_METRE+0.5f*TERRAIN_TILE_SIZE, 0.01f);
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ground = terrain.GetExactGroundLevel(1.5f*TERRAIN_TILE_SIZE, 1.5f*TERRAIN_TILE_SIZE);
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TS_ASSERT_DELTA(ground, 100.f/HEIGHT_UNITS_PER_METRE+1.5f*TERRAIN_TILE_SIZE, 0.01f);
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ground = terrain.GetExactGroundLevel(2.5f*TERRAIN_TILE_SIZE, 1.5f*TERRAIN_TILE_SIZE);
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TS_ASSERT_DELTA(ground, 100.f/HEIGHT_UNITS_PER_METRE+2.f*TERRAIN_TILE_SIZE, 0.01f);
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ground = terrain.GetExactGroundLevel(3.5f*TERRAIN_TILE_SIZE, 1.5f*TERRAIN_TILE_SIZE);
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TS_ASSERT_DELTA(ground, 100.f/HEIGHT_UNITS_PER_METRE+11.f*TERRAIN_TILE_SIZE, 0.01f);
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ground = terrain.GetExactGroundLevel(4.5f*TERRAIN_TILE_SIZE, 1.5f*TERRAIN_TILE_SIZE);
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TS_ASSERT_DELTA(ground, 100.f/HEIGHT_UNITS_PER_METRE+20.f*TERRAIN_TILE_SIZE, 0.01f);
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}
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void test_GetExactGroundLevelFixed()
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{
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CTerrain terrain;
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terrain.Initialize(4, NULL);
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Set45Slope(terrain);
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SetHighPlateau(terrain, 20);
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const double maxDelta = 0.0001;
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fixed ground;
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ground = terrain.GetExactGroundLevelFixed(fixed::FromFloat(0.f), fixed::FromFloat(1.5f*TERRAIN_TILE_SIZE));
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TS_ASSERT_DELTA(ground.ToDouble(), 100.0/HEIGHT_UNITS_PER_METRE, maxDelta);
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ground = terrain.GetExactGroundLevelFixed(fixed::FromFloat(0.5f*TERRAIN_TILE_SIZE), fixed::FromFloat(1.5f*TERRAIN_TILE_SIZE));
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TS_ASSERT_DELTA(ground.ToDouble(), 100.0/HEIGHT_UNITS_PER_METRE+0.5*TERRAIN_TILE_SIZE, maxDelta);
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ground = terrain.GetExactGroundLevelFixed(fixed::FromFloat(1.5f*TERRAIN_TILE_SIZE), fixed::FromFloat(1.5f*TERRAIN_TILE_SIZE));
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TS_ASSERT_DELTA(ground.ToDouble(), 100.0/HEIGHT_UNITS_PER_METRE+1.5*TERRAIN_TILE_SIZE, maxDelta);
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ground = terrain.GetExactGroundLevelFixed(fixed::FromFloat(2.5f*TERRAIN_TILE_SIZE), fixed::FromFloat(1.5f*TERRAIN_TILE_SIZE));
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TS_ASSERT_DELTA(ground.ToDouble(), 100.0/HEIGHT_UNITS_PER_METRE+2.0*TERRAIN_TILE_SIZE, maxDelta);
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ground = terrain.GetExactGroundLevelFixed(fixed::FromFloat(3.5f*TERRAIN_TILE_SIZE), fixed::FromFloat(1.5f*TERRAIN_TILE_SIZE));
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TS_ASSERT_DELTA(ground.ToDouble(), 100.0/HEIGHT_UNITS_PER_METRE+11.0*TERRAIN_TILE_SIZE, maxDelta);
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ground = terrain.GetExactGroundLevelFixed(fixed::FromFloat(4.5f*TERRAIN_TILE_SIZE), fixed::FromFloat(1.5f*TERRAIN_TILE_SIZE));
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TS_ASSERT_DELTA(ground.ToDouble(), 100.0/HEIGHT_UNITS_PER_METRE+20.0*TERRAIN_TILE_SIZE, maxDelta);
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}
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void test_GetExactGroundLevelFixed_max()
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{
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CTerrain terrain;
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terrain.Initialize(4, NULL);
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SetVertex(terrain, 0, 0, 65535);
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SetVertex(terrain, 0, 1, 65535);
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SetVertex(terrain, 1, 0, 65535);
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SetVertex(terrain, 1, 1, 65535);
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const double maxDelta = 0.003;
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int p = 255;
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for (int zi = 0; zi < p; ++zi)
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{
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for (int xi = 0; xi < p; ++xi)
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{
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fixed ground = terrain.GetExactGroundLevelFixed(fixed::FromFloat(xi/(float)p*TERRAIN_TILE_SIZE), fixed::FromFloat(zi/(float)p*TERRAIN_TILE_SIZE));
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TS_ASSERT_DELTA(ground.ToDouble(), 65535.0/HEIGHT_UNITS_PER_METRE, maxDelta);
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}
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}
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}
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void test_CalcNormal()
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{
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CTerrain terrain;
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terrain.Initialize(4, NULL);
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Set45Slope(terrain);
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CVector3D vec;
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terrain.CalcNormal(1, 1, vec);
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TS_ASSERT_DELTA(vec.X, -1.f/sqrt(2.f), 0.01f);
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TS_ASSERT_DELTA(vec.Y, 1.f/sqrt(2.f), 0.01f);
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TS_ASSERT_EQUALS(vec.Z, 0.f);
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terrain.CalcNormal(2, 1, vec);
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TS_ASSERT_DELTA(vec.X, (-1.f/sqrt(2.f)) / sqrt(2.f+sqrt(2.f)), 0.01f);
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TS_ASSERT_DELTA(vec.Y, (1.f+1.f/sqrt(2.f)) / sqrt(2.f+sqrt(2.f)), 0.01f);
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TS_ASSERT_EQUALS(vec.Z, 0);
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terrain.CalcNormal(5, 1, vec);
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TS_ASSERT_EQUALS(vec.X, 0.f);
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TS_ASSERT_EQUALS(vec.Y, 1.f);
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TS_ASSERT_EQUALS(vec.Z, 0.f);
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}
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void test_CalcNormalFixed()
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{
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CTerrain terrain;
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terrain.Initialize(4, NULL);
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Set45Slope(terrain);
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CFixedVector3D vec;
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terrain.CalcNormalFixed(1, 1, vec);
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TS_ASSERT_DELTA(vec.X.ToFloat(), -1.f/sqrt(2.f), 0.01f);
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TS_ASSERT_DELTA(vec.Y.ToFloat(), 1.f/sqrt(2.f), 0.01f);
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TS_ASSERT_EQUALS(vec.Z.ToFloat(), 0.f);
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terrain.CalcNormalFixed(2, 1, vec);
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TS_ASSERT_DELTA(vec.X.ToFloat(), (-1.f/sqrt(2.f)) / sqrt(2.f+sqrt(2.f)), 0.01f);
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TS_ASSERT_DELTA(vec.Y.ToFloat(), (1.f+1.f/sqrt(2.f)) / sqrt(2.f+sqrt(2.f)), 0.01f);
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TS_ASSERT_EQUALS(vec.Z.ToFloat(), 0);
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terrain.CalcNormalFixed(5, 1, vec);
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TS_ASSERT_EQUALS(vec.X.ToFloat(), 0.f);
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TS_ASSERT_EQUALS(vec.Y.ToFloat(), 1.f);
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TS_ASSERT_EQUALS(vec.Z.ToFloat(), 0.f);
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}
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};
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