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forked from 0ad/0ad
0ad/source/simulation2/scripting/EngineScriptConversions.cpp
janwas 4663ac0fe7 split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)

This was SVN commit r9362.
2011-04-30 13:01:45 +00:00

244 lines
6.7 KiB
C++

/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "scriptinterface/ScriptInterface.h"
#include "maths/Fixed.h"
#include "maths/FixedVector2D.h"
#include "maths/FixedVector3D.h"
#include "ps/CLogger.h"
#include "ps/Overlay.h"
#include "ps/utf16string.h"
#include "simulation2/helpers/Grid.h"
#include "simulation2/system/IComponent.h"
#include "simulation2/system/ParamNode.h"
#include "js/jsapi.h"
#define signbit std::signbit
#include "js/jstypedarray.h"
#undef signbit
#define FAIL(msg) STMT(JS_ReportError(cx, msg); return false)
template<> jsval ScriptInterface::ToJSVal<IComponent*>(JSContext* cx, IComponent* const& val)
{
if (val == NULL)
return JSVAL_NULL;
// If this is a scripted component, just return the JS object directly
jsval instance = val->GetJSInstance();
if (!JSVAL_IS_NULL(instance))
return instance;
// Otherwise we need to construct a wrapper object
// (TODO: cache wrapper objects?)
JSClass* cls = val->GetJSClass();
if (!cls)
{
// Report as an error, since scripts really shouldn't try to use unscriptable interfaces
LOGERROR(L"IComponent does not have a scriptable interface");
return JSVAL_VOID;
}
JSObject* obj = JS_NewObject(cx, cls, NULL, NULL);
if (!obj)
{
LOGERROR(L"Failed to construct IComponent script object");
return JSVAL_VOID;
}
JS_SetPrivate(cx, obj, static_cast<void*>(val));
return OBJECT_TO_JSVAL(obj);
}
template<> jsval ScriptInterface::ToJSVal<CParamNode>(JSContext* cx, CParamNode const& val)
{
jsval rval = val.ToJSVal(cx, true);
// Prevent modifications to the object, so that it's safe to share between
// components and to reconstruct on deserialization
if (JSVAL_IS_OBJECT(rval))
JS_DeepFreezeObject(cx, JSVAL_TO_OBJECT(rval));
return rval;
}
template<> jsval ScriptInterface::ToJSVal<const CParamNode*>(JSContext* cx, const CParamNode* const& val)
{
if (val)
return ToJSVal(cx, *val);
else
return JSVAL_VOID;
}
template<> bool ScriptInterface::FromJSVal<CColor>(JSContext* cx, jsval v, CColor& out)
{
if (!JSVAL_IS_OBJECT(v))
FAIL("jsval not an object");
JSObject* obj = JSVAL_TO_OBJECT(v);
jsval r, g, b, a;
if (!JS_GetProperty(cx, obj, "r", &r) || !FromJSVal(cx, r, out.r))
FAIL("Failed to get property CColor.r");
if (!JS_GetProperty(cx, obj, "g", &g) || !FromJSVal(cx, g, out.g))
FAIL("Failed to get property CColor.g");
if (!JS_GetProperty(cx, obj, "b", &b) || !FromJSVal(cx, b, out.b))
FAIL("Failed to get property CColor.b");
if (!JS_GetProperty(cx, obj, "a", &a) || !FromJSVal(cx, a, out.a))
FAIL("Failed to get property CColor.a");
// TODO: this probably has GC bugs if a getter returns an unrooted value
return true;
}
template<> jsval ScriptInterface::ToJSVal<CColor>(JSContext* cx, CColor const& val)
{
JSObject* obj = JS_NewObject(cx, NULL, NULL, NULL);
if (!obj)
return JSVAL_VOID;
jsval r = ToJSVal(cx, val.r);
jsval g = ToJSVal(cx, val.g);
jsval b = ToJSVal(cx, val.b);
jsval a = ToJSVal(cx, val.a);
JS_SetProperty(cx, obj, "r", &r);
JS_SetProperty(cx, obj, "g", &g);
JS_SetProperty(cx, obj, "b", &b);
JS_SetProperty(cx, obj, "a", &a);
return OBJECT_TO_JSVAL(obj);
}
template<> bool ScriptInterface::FromJSVal<fixed>(JSContext* cx, jsval v, fixed& out)
{
jsdouble ret;
if (!JS_ValueToNumber(cx, v, &ret))
return false;
out = fixed::FromDouble(ret);
// double can precisely represent the full range of fixed, so this is a non-lossy conversion
return true;
}
template<> jsval ScriptInterface::ToJSVal<fixed>(JSContext* cx, const fixed& val)
{
jsval rval = JSVAL_VOID;
JS_NewNumberValue(cx, val.ToDouble(), &rval); // ignore return value
return rval;
}
template<> bool ScriptInterface::FromJSVal<CFixedVector3D>(JSContext* cx, jsval v, CFixedVector3D& out)
{
if (!JSVAL_IS_OBJECT(v))
return false; // TODO: report type error
JSObject* obj = JSVAL_TO_OBJECT(v);
jsval p;
if (!JS_GetProperty(cx, obj, "x", &p)) return false; // TODO: report type errors
if (!FromJSVal(cx, p, out.X)) return false;
if (!JS_GetProperty(cx, obj, "y", &p)) return false;
if (!FromJSVal(cx, p, out.Y)) return false;
if (!JS_GetProperty(cx, obj, "z", &p)) return false;
if (!FromJSVal(cx, p, out.Z)) return false;
return true;
}
template<> jsval ScriptInterface::ToJSVal<CFixedVector3D>(JSContext* cx, const CFixedVector3D& val)
{
JSObject* obj = JS_NewObject(cx, NULL, NULL, NULL);
if (!obj)
return JSVAL_VOID;
jsval x = ToJSVal(cx, val.X);
jsval y = ToJSVal(cx, val.Y);
jsval z = ToJSVal(cx, val.Z);
JS_SetProperty(cx, obj, "x", &x);
JS_SetProperty(cx, obj, "y", &y);
JS_SetProperty(cx, obj, "z", &z);
return OBJECT_TO_JSVAL(obj);
}
template<> bool ScriptInterface::FromJSVal<CFixedVector2D>(JSContext* cx, jsval v, CFixedVector2D& out)
{
if (!JSVAL_IS_OBJECT(v))
return false; // TODO: report type error
JSObject* obj = JSVAL_TO_OBJECT(v);
jsval p;
if (!JS_GetProperty(cx, obj, "x", &p)) return false; // TODO: report type errors
if (!FromJSVal(cx, p, out.X)) return false;
if (!JS_GetProperty(cx, obj, "y", &p)) return false;
if (!FromJSVal(cx, p, out.Y)) return false;
return true;
}
template<> jsval ScriptInterface::ToJSVal<CFixedVector2D>(JSContext* cx, const CFixedVector2D& val)
{
JSObject* obj = JS_NewObject(cx, NULL, NULL, NULL);
if (!obj)
return JSVAL_VOID;
jsval x = ToJSVal(cx, val.X);
jsval y = ToJSVal(cx, val.Y);
JS_SetProperty(cx, obj, "x", &x);
JS_SetProperty(cx, obj, "y", &y);
return OBJECT_TO_JSVAL(obj);
}
template<> jsval ScriptInterface::ToJSVal<Grid<u16> >(JSContext* cx, const Grid<u16>& val)
{
JSObject* obj = JS_NewObject(cx, NULL, NULL, NULL);
if (!obj)
return JSVAL_VOID;
size_t len = val.m_W * val.m_H;
JSObject *darray = js_CreateTypedArray(cx, js::TypedArray::TYPE_UINT16, len);
if (!darray)
return JSVAL_VOID;
js::TypedArray *tdest = js::TypedArray::fromJSObject(darray);
ENSURE(tdest->byteLength == len*sizeof(u16));
memcpy(tdest->data, val.m_Data, tdest->byteLength);
jsval w = ToJSVal(cx, val.m_W);
jsval h = ToJSVal(cx, val.m_H);
jsval data = OBJECT_TO_JSVAL(darray);
JS_SetProperty(cx, obj, "width", &w);
JS_SetProperty(cx, obj, "height", &h);
JS_SetProperty(cx, obj, "data", &data);
return OBJECT_TO_JSVAL(obj);
}