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janwas 2d1ba66dc8 mmgr.cpp: uses assert2 when something fails (so you get a pretty stack trace
mmgr.h: remove everything if !defined(USE_MMGR); move dox to end of file
debug.h: fix stupid n00b bug in assert2 (expr wasn't in "()" )

This was SVN commit r1822.
2005-01-26 00:33:45 +00:00
..
graphics This was SVN commit r1790. 2005-01-23 21:56:47 +00:00
gui Made the minimap display the player colors and represent their positions correctly. 2005-01-26 00:19:17 +00:00
i18n add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
lib mmgr.cpp: uses assert2 when something fails (so you get a pretty stack trace 2005-01-26 00:33:45 +00:00
maths Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings. 2005-01-11 16:58:16 +00:00
ps This was SVN commit r1808. 2005-01-25 00:25:13 +00:00
renderer This was SVN commit r1810. 2005-01-25 03:27:38 +00:00
scripting Fixed a few memory leaks as well as the CPlayer/SColour crash-on-exit bug 2005-01-23 01:36:47 +00:00
simulation This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
sound Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things. 2005-01-13 00:17:31 +00:00
tests Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
tools Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere) 2005-01-18 12:45:56 +00:00
main.cpp main: remove __try (non-portable). wdbg exception handler will cover it. if that needs to be debugged, add __try in win.cpp around call to main() 2005-01-25 18:56:43 +00:00
ProgrammingSchedule.xls Some more verbose error reporting 2004-11-12 22:11:04 +00:00