47 lines
1.1 KiB
JavaScript
47 lines
1.1 KiB
JavaScript
function PlayerManager() {}
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PlayerManager.prototype.Schema =
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"<a:component type='system'/><empty/>";
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// Diplomatic stance constants
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PlayerManager.prototype.Diplomacy = {
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"ENEMY" : -1,
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"NEUTRAL" : 0,
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"ALLY" : 1
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};
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PlayerManager.prototype.Init = function()
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{
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this.playerEntities = []; // list of player entity IDs
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};
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PlayerManager.prototype.AddPlayer = function(ent)
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{
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var id = this.playerEntities.length;
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Engine.QueryInterface(ent, IID_Player).SetPlayerID(id);
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this.playerEntities.push(ent);
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return id;
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};
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/**
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* Returns the player entity ID for the given player ID.
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* The player ID must be valid (else there will be an error message).
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*/
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PlayerManager.prototype.GetPlayerByID = function(id)
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{
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if (id in this.playerEntities)
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return this.playerEntities[id];
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var stack = new Error().stack.trimRight().replace(/^/mg, ' '); // indent each line
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warn("GetPlayerByID: no player defined for id '"+id+"'\n"+stack);
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return INVALID_ENTITY;
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};
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PlayerManager.prototype.GetNumPlayers = function()
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{
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return this.playerEntities.length;
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};
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Engine.RegisterComponentType(IID_PlayerManager, "PlayerManager", PlayerManager);
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