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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components
2012-12-08 19:17:48 +00:00
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interfaces Implements siege packing. Closes #1718. 2012-12-01 00:34:03 +00:00
tests Formation order queueing. Fixes #592, #593 and #1716. 2012-12-02 01:52:27 +00:00
AIInterface.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
AIProxy.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
Armour.js Add a Foundation element to the Armour templates for structures. 2012-08-23 21:22:49 +00:00
Attack.js Stop a technology from being queued multiple times. 2012-09-24 20:20:14 +00:00
Auras.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Barter.js Summary screen: separate barter info for each resource 2012-08-12 09:12:06 +00:00
Builder.js Fixes Builder component to allow repairers who can't place new foundations. 2012-07-03 03:15:39 +00:00
BuildingAI.js Fix tests. BuildingAI now handles DiplomacyChanged messages. 2012-11-02 17:20:32 +00:00
BuildRestrictions.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
Cost.js Cheats ... fixes #1555. 2012-08-05 14:01:05 +00:00
EndGameManager.js Adjust diplomacy according to irc discussion. Refs #7. 2012-11-05 20:16:35 +00:00
EntityLimits.js Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
Formation.js Fix error caused by unit dying while attacking. 2012-12-02 22:02:36 +00:00
Foundation.js Fixes #1700 (Increasing max-health by tech) 2012-12-08 19:17:48 +00:00
GarrisonHolder.js Handle nested garrison holder death properly. 2012-09-13 22:47:47 +00:00
Gate.js Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551. 2012-08-09 19:06:01 +00:00
GuiInterface.js Adds support for Pack/Time tech modification 2012-12-04 21:13:27 +00:00
Heal.js Adds more checks for tech manager before using it. Refs #1377. 2012-05-04 22:51:14 +00:00
Health.js Implements SpawnEntityOnDeath property for entities (i.e. rubble). Fixes #1166. 2012-09-28 22:02:13 +00:00
Identity.js Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already. 2012-04-20 17:21:04 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js Trade. Closes #30. 2012-03-08 20:42:28 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Pack.js Adds support for Pack/Time tech modification 2012-12-04 21:13:27 +00:00
Player.js Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
PlayerManager.js Fixes Atlas player panel getting out of sync with simulation. Fixes #927. 2011-08-22 21:45:39 +00:00
ProductionQueue.js Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
Promotion.js Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications. 2012-05-18 03:58:37 +00:00
RallyPoint.js Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Fixing an issue. 2012-08-05 15:04:35 +00:00
ResourceSupply.js Change gathering behaviour to fix #1353, based on patch by mattlott. 2012-04-28 19:25:44 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Add "score" tab in post-game summary. Patch from EMontana. FIxes #1721. 2012-12-02 15:55:06 +00:00
StatusBars.js Implements siege packing. Closes #1718. 2012-12-01 00:34:03 +00:00
TechnologyManager.js Fixes #1700 (Increasing max-health by tech) 2012-12-08 19:17:48 +00:00
TechnologyTemplateManager.js Added support for putting technologies in folders. Fixes #1462. 2012-08-15 22:25:25 +00:00
TerritoryDecay.js Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications. 2012-05-18 03:58:37 +00:00
Timer.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
Trader.js Allow trading with neutral players. 2012-11-04 23:01:12 +00:00
TrainingRestrictions.js Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
UnitAI.js Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260, #1741. 2012-12-06 19:46:13 +00:00
UnitMotionFlying.js Fix bug with gather-near-position. 2012-12-02 17:25:23 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00