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alexander_r.xml
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Lots of work on Temperate and Tropical biome terrains.
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2011-05-09 06:37:17 +00:00 |
alexander.xml
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Tweaked the Hellene animation speeds
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2010-07-11 20:00:14 +00:00 |
cavalry_javelinist_a_r.xml
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Actors variations for shuttling.
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2010-11-15 03:48:28 +00:00 |
cavalry_javelinist_a.xml
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Actors variations for shuttling.
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2010-11-15 03:48:28 +00:00 |
cavalry_javelinist_b_r.xml
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Actors variations for shuttling.
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2010-11-15 03:48:28 +00:00 |
cavalry_javelinist_b.xml
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Actors variations for shuttling.
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2010-11-15 03:48:28 +00:00 |
cavalry_javelinist_e_r.xml
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Actors variations for shuttling.
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2010-11-15 03:48:28 +00:00 |
cavalry_javelinist_e.xml
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Actors variations for shuttling.
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2010-11-15 03:48:28 +00:00 |
cavalry_swordsman_a_r.xml
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Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
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2011-05-08 03:24:12 +00:00 |
cavalry_swordsman_a.xml
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Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
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2011-05-08 03:24:12 +00:00 |
cavalry_swordsman_b_r.xml
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Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
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2011-05-08 03:24:12 +00:00 |
cavalry_swordsman_b.xml
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Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
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2011-05-08 03:24:12 +00:00 |
cavalry_swordsman_e_r.xml
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Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
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2011-05-08 03:24:12 +00:00 |
cavalry_swordsman_e.xml
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Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
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2011-05-08 03:24:12 +00:00 |
demetrius.xml
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Tweaked the Hellene animation speeds
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2010-07-11 20:00:14 +00:00 |
female_citizen.xml
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Adding building sounds to Celt, Hele, and Iberian units
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2011-04-20 22:14:02 +00:00 |
healer.xml
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Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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2010-09-25 00:49:28 +00:00 |
infantry_archer_a.xml
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
infantry_archer_b.xml
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Promotion stuff.
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2011-05-09 07:32:57 +00:00 |
infantry_archer_e.xml
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
infantry_javelinist_a.xml
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
infantry_javelinist_b.xml
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Promotion stuff.
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2011-05-09 07:32:57 +00:00 |
infantry_javelinist_e.xml
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
infantry_spearman_a.xml
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
infantry_spearman_b.xml
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Promotion stuff.
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2011-05-09 07:32:57 +00:00 |
infantry_spearman_e.xml
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Units promotion. Closes #697.
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2011-05-02 15:03:01 +00:00 |
leonidas.xml
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Tweaked the Hellene animation speeds
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2010-07-11 20:00:14 +00:00 |
philip_horse.xml
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Tweaked the Hellene animation speeds
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2010-07-11 20:00:14 +00:00 |
philip_r.xml
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Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.
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2010-10-20 09:07:44 +00:00 |
philip.xml
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Tweaked the Hellene animation speeds
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2010-07-11 20:00:14 +00:00 |
siege_fireraiser.xml
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#New Celt ships.
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2010-11-23 02:54:38 +00:00 |
siege_rock_packed.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
siege_rock.xml
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Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one).
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2011-04-13 18:56:13 +00:00 |
siege_spear_packed.xml
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Splitting Internal with Public
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2008-09-18 04:38:42 +00:00 |
siege_spear.xml
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Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.
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2010-12-08 21:26:08 +00:00 |
spartan_pikeman.xml
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Scaled down the Roman Quinquereme.
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2010-10-26 16:21:51 +00:00 |
super_sacred_band.xml
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Lots of art tweaks. Brand new Celtic Civic Centre.
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2010-10-05 08:42:16 +00:00 |
super_unit_1.xml
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Tweaked the Hellene animation speeds
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2010-07-11 20:00:14 +00:00 |
super_unit_2.xml
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New texture for the Roman Quinquereme (and remapped mesh). The ekdromos now slings his shield onto his back when he throws his spears.
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2010-11-26 03:09:23 +00:00 |
super_unit_3.xml
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#Some cool new treasure objects. Lots of map tweaks as well.
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2010-11-12 03:08:23 +00:00 |
super_unit_4_r.xml
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Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
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2011-05-08 03:24:12 +00:00 |
super_unit_4.xml
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Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
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2011-05-08 03:24:12 +00:00 |
themistocles.xml
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New Greek house by Privateer! Good work. Test "hero star" for Themistocles.
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2011-05-20 15:48:12 +00:00 |
trader.xml
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Tweaked the Hellene animation speeds
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2010-07-11 20:00:14 +00:00 |
xenophon.xml
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Continued unit balancing. Edited actor projectiles animation times, etc.
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2010-10-25 10:01:01 +00:00 |