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forked from 0ad/0ad
0ad/source/gui/GUIStringConversions.cpp
elexis 32d6d07eda Rename CClientArea to CGUISize, GUIbase.h to CGUISize.h, avoid temporary instances and default value and error duplication.
The name is in accordance with its JS classname, member names and
setting names.

Differential Revision: https://code.wildfiregames.com/D2341
Tested on: clang 8.0.1, Jenkins/vs2015

This was SVN commit r23023.
2019-10-01 15:06:13 +00:00

247 lines
5.9 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "gui/CGUI.h"
#include "gui/CGUIString.h"
#include "ps/CLogger.h"
class CGUIList;
class CGUISeries;
template <>
bool CGUI::ParseString<bool>(const CGUI* UNUSED(pGUI), const CStrW& Value, bool& Output)
{
if (Value == L"true")
Output = true;
else if (Value == L"false")
Output = false;
else
return false;
return true;
}
template <>
bool CGUI::ParseString<i32>(const CGUI* UNUSED(pGUI), const CStrW& Value, int& Output)
{
Output = Value.ToInt();
return true;
}
template <>
bool CGUI::ParseString<u32>(const CGUI* UNUSED(pGUI), const CStrW& Value, u32& Output)
{
Output = Value.ToUInt();
return true;
}
template <>
bool CGUI::ParseString<float>(const CGUI* UNUSED(pGUI), const CStrW& Value, float& Output)
{
Output = Value.ToFloat();
return true;
}
template <>
bool CGUI::ParseString<CRect>(const CGUI* UNUSED(pGUI), const CStrW& Value, CRect& Output)
{
const unsigned int NUM_COORDS = 4;
float coords[NUM_COORDS];
std::wstringstream stream;
stream.str(Value);
// Parse each coordinate
for (unsigned int i = 0; i < NUM_COORDS; ++i)
{
if (stream.eof())
{
LOGWARNING("Too few CRect parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
stream >> coords[i];
if ((stream.rdstate() & std::wstringstream::failbit) != 0)
{
LOGWARNING("Unable to parse CRect parameters. Your input: '%s'", Value.ToUTF8().c_str());
return false;
}
}
if (!stream.eof())
{
LOGWARNING("Too many CRect parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
// Finally the rectangle values
Output = CRect(coords[0], coords[1], coords[2], coords[3]);
return true;
}
template <>
bool CGUI::ParseString<CGUISize>(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUISize& Output)
{
return Output.FromString(Value.ToUTF8());
}
template <>
bool CGUI::ParseString<CGUIColor>(const CGUI* pGUI, const CStrW& Value, CGUIColor& Output)
{
return Output.ParseString(*pGUI, Value.ToUTF8());
}
template <>
bool CGUI::ParseString<CSize>(const CGUI* UNUSED(pGUI), const CStrW& Value, CSize& Output)
{
const unsigned int NUM_COORDS = 2;
float coords[NUM_COORDS];
std::wstringstream stream;
stream.str(Value);
// Parse each coordinate
for (unsigned int i = 0; i < NUM_COORDS; ++i)
{
if (stream.eof())
{
LOGWARNING("Too few CSize parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
stream >> coords[i];
if ((stream.rdstate() & std::wstringstream::failbit) != 0)
{
LOGWARNING("Unable to parse CSize parameters. Your input: '%s'", Value.ToUTF8().c_str());
return false;
}
}
Output.cx = coords[0];
Output.cy = coords[1];
if (!stream.eof())
{
LOGWARNING("Too many CSize parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
return true;
}
template <>
bool CGUI::ParseString<CPos>(const CGUI* UNUSED(pGUI), const CStrW& Value, CPos& Output)
{
const unsigned int NUM_COORDS = 2;
float coords[NUM_COORDS];
std::wstringstream stream;
stream.str(Value);
// Parse each coordinate
for (unsigned int i = 0; i < NUM_COORDS; ++i)
{
if (stream.eof())
{
LOGWARNING("Too few CPos parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
stream >> coords[i];
if ((stream.rdstate() & std::wstringstream::failbit) != 0)
{
LOGWARNING("Unable to parse CPos parameters. Your input: '%s'", Value.ToUTF8().c_str());
return false;
}
}
Output.x = coords[0];
Output.y = coords[1];
if (!stream.eof())
{
LOGWARNING("Too many CPos parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
return true;
}
template <>
bool CGUI::ParseString<EAlign>(const CGUI* UNUSED(pGUI), const CStrW& Value, EAlign& Output)
{
if (Value == L"left")
Output = EAlign_Left;
else if (Value == L"center")
Output = EAlign_Center;
else if (Value == L"right")
Output = EAlign_Right;
else
return false;
return true;
}
template <>
bool CGUI::ParseString<EVAlign>(const CGUI* UNUSED(pGUI), const CStrW& Value, EVAlign& Output)
{
if (Value == L"top")
Output = EVAlign_Top;
else if (Value == L"center")
Output = EVAlign_Center;
else if (Value == L"bottom")
Output = EVAlign_Bottom;
else
return false;
return true;
}
template <>
bool CGUI::ParseString<CGUIString>(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUIString& Output)
{
Output.SetValue(Value);
return true;
}
template <>
bool CGUI::ParseString<CStr>(const CGUI* UNUSED(pGUI), const CStrW& Value, CStr& Output)
{
Output = Value.ToUTF8();
return true;
}
template <>
bool CGUI::ParseString<CStrW>(const CGUI* UNUSED(pGUI), const CStrW& Value, CStrW& Output)
{
Output = Value;
return true;
}
template <>
bool CGUI::ParseString<CGUISpriteInstance>(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUISpriteInstance& Output)
{
Output = CGUISpriteInstance(Value.ToUTF8());
return true;
}
template <>
bool CGUI::ParseString<CGUISeries>(const CGUI* UNUSED(pGUI), const CStrW& UNUSED(Value), CGUISeries& UNUSED(Output))
{
return false;
}
template <>
bool CGUI::ParseString<CGUIList>(const CGUI* UNUSED(pGUI), const CStrW& UNUSED(Value), CGUIList& UNUSED(Output))
{
return false;
}