Stan
ae32055c9b
Based on a patch by: @linkmauve Reviewed by: @vladislavbelov Differential Revision: https://code.wildfiregames.com/D2488 This was SVN commit r26141.
171 lines
5.1 KiB
C
171 lines
5.1 KiB
C
/* Copyright (C) 2021 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* OpenGL helper functions.
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*/
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#ifndef INCLUDED_OGL
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#define INCLUDED_OGL
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#include "lib/config2.h" // CONFIG2_GLES
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#include "lib/sysdep/os.h" // OS_WIN
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#if CONFIG2_GLES
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# include "external_libraries/opengles2_wrapper.h"
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#else
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# include <glad/gl.h>
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#endif
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/**
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* initialization: import extension function pointers and do feature detect.
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* call before using any other function.
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* fails if OpenGL not ready for use.
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**/
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#if OS_WIN
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extern bool ogl_Init(void* (load)(const char*), void* hdc);
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#elif !OS_MACOSX && !OS_MAC && !CONFIG2_GLES
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extern bool ogl_Init(void* (load)(const char*), void* display);
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#else
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extern bool ogl_Init(void* (load)(const char*));
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#endif
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/**
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* Change vsync state.
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**/
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extern void ogl_SetVsyncEnabled(bool enabled);
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//-----------------------------------------------------------------------------
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// extensions
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/**
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* Check whether the given OpenGL extension is supported.
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* NOTE: this does not check whether the extensions is *loaded*.
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* for that, check whether GLAD_<extension name> is not null.
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*
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* @param ext extension string; exact case.
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* @return bool.
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**/
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extern bool ogl_HaveExtension(const char* ext);
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/**
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* make sure the OpenGL implementation version matches or is newer than
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* the given version.
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*/
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extern bool ogl_HaveVersion(int major, int minor);
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/**
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* check if a list of extensions are all supported (as determined by
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* ogl_HaveExtension).
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*
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* @param dummy value ignored; varargs requires a placeholder.
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* follow it by a list of const char* extension string parameters,
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* terminated by a 0 pointer.
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* @return 0 if all are present; otherwise, the first extension in the
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* list that's not supported (useful for reporting errors).
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**/
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extern const char* ogl_HaveExtensions(int dummy, ...) SENTINEL_ARG;
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/**
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* get a list of all supported extensions.
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*
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* useful for crash logs / system information.
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*
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* @return read-only C string of unspecified length containing all
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* advertised extension names, separated by space.
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**/
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extern const char* ogl_ExtensionString();
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//-----------------------------------------------------------------------------
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// errors
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/**
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* raise a warning (break into the debugger) if an OpenGL error is pending.
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* resets the OpenGL error state afterwards.
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*
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* when an error is reported, insert calls to this in a binary-search scheme
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* to quickly narrow down the actual error location.
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*
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* reports a bogus invalid_operation error if called before OpenGL is
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* initialized, so don't!
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*
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* disabled in release mode for efficiency and to avoid annoying errors.
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**/
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extern void ogl_WarnIfErrorLoc(const char *file, int line);
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#ifdef NDEBUG
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# define ogl_WarnIfError()
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#else
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# define ogl_WarnIfError() ogl_WarnIfErrorLoc(__FILE__, __LINE__)
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#endif
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/**
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* get a name of the error.
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*
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* useful for debug.
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*
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* @return read-only C string of unspecified length containing
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* the error's name.
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**/
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extern const char* ogl_GetErrorName(GLenum err);
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/**
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* ignore and reset the specified OpenGL error.
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*
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* this is useful for suppressing annoying error messages, e.g.
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* "invalid enum" for GL_CLAMP_TO_EDGE even though we've already
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* warned the user that their OpenGL implementation is too old.
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*
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* call after the fact, i.e. the error has been raised. if another or
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* different error is pending, those are reported immediately.
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*
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* @param err_to_ignore: one of the glGetError enums.
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* @return true if the requested error was seen and ignored
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**/
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extern bool ogl_SquelchError(GLenum err_to_ignore);
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//-----------------------------------------------------------------------------
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// implementation limits / feature detect
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extern GLint ogl_max_tex_size; /// [pixels]
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extern GLint ogl_max_tex_units; /// limit on GL_TEXTUREn
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#ifdef NDEBUG
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# define KHR_DEBUG_ENABLED 0
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# define OGL_SCOPED_DEBUG_GROUP(groupName)
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#else
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# define KHR_DEBUG_ENABLED 1
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# define OGL_SCOPED_DEBUG_GROUP(groupName) ogl_DebugScopedGroup glDebugScopedGroup(groupName)
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/**
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* RAII for glPushDebugGroup() and glPopDebugGroup().
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*/
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struct ogl_DebugScopedGroup
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{
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ogl_DebugScopedGroup(const char* message);
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~ogl_DebugScopedGroup();
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};
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#endif
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#endif // #ifndef INCLUDED_OGL
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