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forked from 0ad/0ad
0ad/source/scriptinterface/FunctionWrapper.h
wraitii 507f44f7f9 Remove all external usage of CmptPrivate. Header cleanup.
This removes usage of CmptPrivate outside of ScriptInterface.
ScriptRequest can now be used to safely recover the scriptInterface from
a JSContext instead of going through ScriptInterface, which allows more
code cleanup.

Follows 34b1920e7b

Differential Revision: https://code.wildfiregames.com/D3963
This was SVN commit r25442.
2021-05-15 13:54:58 +00:00

407 lines
16 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_FUNCTIONWRAPPER
#define INCLUDED_FUNCTIONWRAPPER
#include "Object.h"
#include "ScriptConversions.h"
#include "ScriptExceptions.h"
#include "ScriptRequest.h"
#include <tuple>
#include <type_traits>
class ScriptInterface;
/**
* This class introduces templates to conveniently wrap C++ functions in JSNative functions.
* This _is_ rather template heavy, so compilation times beware.
* The C++ code can have arbitrary arguments and arbitrary return types, so long
* as they can be converted to/from JS using Script::ToJSVal (FromJSVal respectively),
* and they are default-constructible (TODO: that can probably changed).
* (This could be a namespace, but I like being able to specify public/private).
*/
class ScriptFunction {
private:
ScriptFunction() = delete;
ScriptFunction(const ScriptFunction&) = delete;
ScriptFunction(ScriptFunction&&) = delete;
/**
* In JS->C++ calls, types are converted using FromJSVal,
* and this requires them to be default-constructible (as that function takes an out parameter)
* thus constref needs to be removed when defining the tuple.
* Exceptions are:
* - const ScriptRequest& (as the first argument only, for implementation simplicity).
* - const ScriptInterface& (as the first argument only, for implementation simplicity).
* - JS::HandleValue
*/
template<typename T>
using type_transform = std::conditional_t<
std::is_same_v<const ScriptRequest&, T> || std::is_same_v<const ScriptInterface&, T>,
T,
std::remove_const_t<typename std::remove_reference_t<T>>
>;
/**
* Convenient struct to get info on a [class] [const] function pointer.
* TODO VS19: I ran into a really weird bug with an auto specialisation on this taking function pointers.
* It'd be good to add it back once we upgrade.
*/
template <class T> struct args_info;
template<typename R, typename ...Types>
struct args_info<R(*)(Types ...)>
{
static constexpr const size_t nb_args = sizeof...(Types);
using return_type = R;
using object_type = void;
using arg_types = std::tuple<type_transform<Types>...>;
};
template<typename C, typename R, typename ...Types>
struct args_info<R(C::*)(Types ...)> : public args_info<R(*)(Types ...)> { using object_type = C; };
template<typename C, typename R, typename ...Types>
struct args_info<R(C::*)(Types ...) const> : public args_info<R(C::*)(Types ...)> {};
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
/**
* DoConvertFromJS takes a type, a JS argument, and converts.
* The type T must be default constructible (except for HandleValue, which is handled specially).
* (possible) TODO: this could probably be changed if FromJSVal had a different signature.
* @param went_ok - true if the conversion succeeded and went_ok was true before, false otherwise.
*/
template<size_t idx, typename T>
static std::tuple<T> DoConvertFromJS(const ScriptRequest& rq, JS::CallArgs& args, bool& went_ok)
{
// No need to convert JS values.
if constexpr (std::is_same_v<T, JS::HandleValue>)
{
// Default-construct values that aren't passed by JS.
// TODO: this should perhaps be removed, as it's distinct from C++ default values and kind of tricky.
if (idx >= args.length())
return std::forward_as_tuple(JS::UndefinedHandleValue);
else
{
// GCC (at least < 9) & VS17 prints warnings if arguments are not used in some constexpr branch.
UNUSED2(rq); UNUSED2(args); UNUSED2(went_ok);
return std::forward_as_tuple(args[idx]); // This passes the null handle value if idx is beyond the length of args.
}
}
else
{
// Default-construct values that aren't passed by JS.
// TODO: this should perhaps be removed, as it's distinct from C++ default values and kind of tricky.
if (idx >= args.length())
return std::forward_as_tuple(T{});
else
{
T ret;
went_ok &= Script::FromJSVal<T>(rq, args[idx], ret);
return std::forward_as_tuple(ret);
}
}
}
/**
* Recursive wrapper: calls DoConvertFromJS for type T and recurses.
*/
template<size_t idx, typename T, typename V, typename ...Types>
static std::tuple<T, V, Types...> DoConvertFromJS(const ScriptRequest& rq, JS::CallArgs& args, bool& went_ok)
{
return std::tuple_cat(DoConvertFromJS<idx, T>(rq, args, went_ok), DoConvertFromJS<idx + 1, V, Types...>(rq, args, went_ok));
}
/**
* ConvertFromJS is a wrapper around DoConvertFromJS, and serves to:
* - unwrap the tuple types as a parameter pack
* - handle specific cases for the first argument (ScriptRequest, ...).
*
* Trick: to unpack the types of the tuple as a parameter pack, we deduce them from the function signature.
* To do that, we want the tuple in the arguments, but we don't want to actually have to default-instantiate,
* so we'll pass a nullptr that's static_cast to what we want.
*/
template<typename ...Types>
static std::tuple<Types...> ConvertFromJS(const ScriptRequest& rq, JS::CallArgs& args, bool& went_ok, std::tuple<Types...>*)
{
if constexpr (sizeof...(Types) == 0)
{
// GCC (at least < 9) & VS17 prints warnings if arguments are not used in some constexpr branch.
UNUSED2(rq); UNUSED2(args); UNUSED2(went_ok);
return {};
}
else
return DoConvertFromJS<0, Types...>(rq, args, went_ok);
}
// Overloads for ScriptRequest& first argument.
template<typename ...Types>
static std::tuple<const ScriptRequest&, Types...> ConvertFromJS(const ScriptRequest& rq, JS::CallArgs& args, bool& went_ok, std::tuple<const ScriptRequest&, Types...>*)
{
if constexpr (sizeof...(Types) == 0)
{
// GCC (at least < 9) & VS17 prints warnings if arguments are not used in some constexpr branch.
UNUSED2(args); UNUSED2(went_ok);
return std::forward_as_tuple(rq);
}
else
return std::tuple_cat(std::forward_as_tuple(rq), DoConvertFromJS<0, Types...>(rq, args, went_ok));
}
// Overloads for ScriptInterface& first argument.
template<typename ...Types>
static std::tuple<const ScriptInterface&, Types...> ConvertFromJS(const ScriptRequest& rq, JS::CallArgs& args, bool& went_ok, std::tuple<const ScriptInterface&, Types...>*)
{
if constexpr (sizeof...(Types) == 0)
{
// GCC (at least < 9) & VS17 prints warnings if arguments are not used in some constexpr branch.
UNUSED2(rq); UNUSED2(args); UNUSED2(went_ok);
return std::forward_as_tuple(rq.GetScriptInterface());
}
else
return std::tuple_cat(std::forward_as_tuple(rq.GetScriptInterface()), DoConvertFromJS<0, Types...>(rq, args, went_ok));
}
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
/**
* Wrap std::apply for the case where we have an object method or a regular function.
*/
template <auto callable, typename T, typename tuple>
static typename args_info<decltype(callable)>::return_type call(T* object, tuple& args)
{
if constexpr(std::is_same_v<T, void>)
{
// GCC (at least < 9) & VS17 prints warnings if arguments are not used in some constexpr branch.
UNUSED2(object);
return std::apply(callable, args);
}
else
return std::apply(callable, std::tuple_cat(std::forward_as_tuple(*object), args));
}
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
struct IgnoreResult_t {};
static inline IgnoreResult_t IgnoreResult;
/**
* Recursive helper to call AssignOrToJSVal
*/
template<int i, typename T, typename... Ts>
static void AssignOrToJSValHelper(const ScriptRequest& rq, JS::MutableHandleValueVector argv, const T& a, const Ts&... params)
{
Script::ToJSVal(rq, argv[i], a);
AssignOrToJSValHelper<i+1>(rq, argv, params...);
}
template<int i, typename... Ts>
static void AssignOrToJSValHelper(const ScriptRequest& UNUSED(rq), JS::MutableHandleValueVector UNUSED(argv))
{
static_assert(sizeof...(Ts) == 0);
// Nop, for terminating the template recursion.
}
/**
* Wrapper around calling a JS function from C++.
* Arguments are const& to avoid lvalue/rvalue issues, and so can't be used as out-parameters.
* In particular, the problem is that Rooted are deduced as Rooted, not Handle, and so can't be copied.
* This could be worked around with more templates, but it doesn't seem particularly worth doing.
*/
template<typename R, typename ...Args>
static bool Call_(const ScriptRequest& rq, JS::HandleValue val, const char* name, R& ret, const Args&... args)
{
JS::RootedObject obj(rq.cx);
if (!JS_ValueToObject(rq.cx, val, &obj) || !obj)
return false;
// Check that the named function actually exists, to avoid ugly JS error reports
// when calling an undefined value
bool found;
if (!JS_HasProperty(rq.cx, obj, name, &found) || !found)
return false;
JS::RootedValueVector argv(rq.cx);
ignore_result(argv.resize(sizeof...(Args)));
AssignOrToJSValHelper<0>(rq, &argv, args...);
bool success;
if constexpr (std::is_same_v<R, JS::MutableHandleValue>)
success = JS_CallFunctionName(rq.cx, obj, name, argv, ret);
else
{
JS::RootedValue jsRet(rq.cx);
success = JS_CallFunctionName(rq.cx, obj, name, argv, &jsRet);
if constexpr (!std::is_same_v<R, IgnoreResult_t>)
{
if (success)
Script::FromJSVal(rq, jsRet, ret);
}
else
UNUSED2(ret); // VS2017 complains.
}
// Even if everything succeeded, there could be pending exceptions
return !ScriptException::CatchPending(rq) && success;
}
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
public:
template <typename T>
using ObjectGetter = T*(*)(const ScriptRequest&, JS::CallArgs&);
// TODO: the fact that this takes class and not auto is to work around an odd VS17 bug.
// It can be removed with VS19.
template <class callableType>
using GetterFor = ObjectGetter<typename args_info<callableType>::object_type>;
/**
* The meat of this file. This wraps a C++ function into a JSNative,
* so that it can be called from JS and manipulated in Spidermonkey.
* Most C++ functions can be directly wrapped, so long as their arguments are
* convertible from JS::Value and their return value is convertible to JS::Value (or void)
* The C++ function may optionally take const ScriptRequest& or ScriptInterface& as its first argument.
* The function may be an object method, in which case you need to pass an appropriate getter
*
* Optimisation note: the ScriptRequest object is created even without arguments,
* as it's necessary for IsExceptionPending.
*
* @param thisGetter to get the object, if necessary.
*/
template <auto callable, GetterFor<decltype(callable)> thisGetter = nullptr>
static bool ToJSNative(JSContext* cx, unsigned argc, JS::Value* vp)
{
using ObjType = typename args_info<decltype(callable)>::object_type;
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
ScriptRequest rq(cx);
// If the callable is an object method, we must specify how to fetch the object.
static_assert(std::is_same_v<typename args_info<decltype(callable)>::object_type, void> || thisGetter != nullptr,
"ScriptFunction::Register - No getter specified for object method");
// GCC 7 triggers spurious warnings
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Waddress"
#endif
ObjType* obj = nullptr;
if constexpr (thisGetter != nullptr)
{
obj = thisGetter(rq, args);
if (!obj)
return false;
}
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
bool went_ok = true;
typename args_info<decltype(callable)>::arg_types outs = ConvertFromJS(rq, args, went_ok, static_cast<typename args_info<decltype(callable)>::arg_types*>(nullptr));
if (!went_ok)
return false;
/**
* TODO: error handling isn't standard, and since this can call any C++ function,
* there's no simple obvious way to deal with it.
* For now we check for pending JS exceptions, but it would probably be nicer
* to standardise on something, or perhaps provide an "errorHandler" here.
*/
if constexpr (std::is_same_v<void, typename args_info<decltype(callable)>::return_type>)
call<callable>(obj, outs);
else if constexpr (std::is_same_v<JS::Value, typename args_info<decltype(callable)>::return_type>)
args.rval().set(call<callable>(obj, outs));
else
Script::ToJSVal(rq, args.rval(), call<callable>(obj, outs));
return !ScriptException::IsPending(rq);
}
/**
* Call a JS function @a name, property of object @a val, with the arguments @a args.
* @a ret will be updated with the return value, if any.
* @return the success (or failure) thereof.
*/
template<typename R, typename ...Args>
static bool Call(const ScriptRequest& rq, JS::HandleValue val, const char* name, R& ret, const Args&... args)
{
return Call_(rq, val, name, ret, std::forward<const Args>(args)...);
}
// Specialisation for MutableHandleValue return.
template<typename ...Args>
static bool Call(const ScriptRequest& rq, JS::HandleValue val, const char* name, JS::MutableHandleValue ret, const Args&... args)
{
return Call_(rq, val, name, ret, std::forward<const Args>(args)...);
}
/**
* Call a JS function @a name, property of object @a val, with the arguments @a args.
* @return the success (or failure) thereof.
*/
template<typename ...Args>
static bool CallVoid(const ScriptRequest& rq, JS::HandleValue val, const char* name, const Args&... args)
{
return Call(rq, val, name, IgnoreResult, std::forward<const Args>(args)...);
}
/**
* Return a function spec from a C++ function.
*/
template <auto callable, GetterFor<decltype(callable)> thisGetter = nullptr, u16 flags = JSPROP_ENUMERATE|JSPROP_READONLY|JSPROP_PERMANENT>
static JSFunctionSpec Wrap(const char* name)
{
return JS_FN(name, (&ToJSNative<callable, thisGetter>), args_info<decltype(callable)>::nb_args, flags);
}
/**
* Return a JSFunction from a C++ function.
*/
template <auto callable, GetterFor<decltype(callable)> thisGetter = nullptr, u16 flags = JSPROP_ENUMERATE|JSPROP_READONLY|JSPROP_PERMANENT>
static JSFunction* Create(const ScriptRequest& rq, const char* name)
{
return JS_NewFunction(rq.cx, &ToJSNative<callable, thisGetter>, args_info<decltype(callable)>::nb_args, flags, name);
}
/**
* Register a function on the native scope (usually 'Engine').
*/
template <auto callable, GetterFor<decltype(callable)> thisGetter = nullptr, u16 flags = JSPROP_ENUMERATE|JSPROP_READONLY|JSPROP_PERMANENT>
static void Register(const ScriptRequest& rq, const char* name)
{
JS_DefineFunction(rq.cx, rq.nativeScope, name, &ToJSNative<callable, thisGetter>, args_info<decltype(callable)>::nb_args, flags);
}
/**
* Register a function on @param scope.
* Prefer the version taking ScriptRequest unless you have a good reason not to.
* @see Register
*/
template <auto callable, GetterFor<decltype(callable)> thisGetter = nullptr, u16 flags = JSPROP_ENUMERATE|JSPROP_READONLY|JSPROP_PERMANENT>
static void Register(JSContext* cx, JS::HandleObject scope, const char* name)
{
JS_DefineFunction(cx, scope, name, &ToJSNative<callable, thisGetter>, args_info<decltype(callable)>::nb_args, flags);
}
};
#endif // INCLUDED_FUNCTIONWRAPPER