1
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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components/PlayerManager.js

38 lines
831 B
JavaScript

function PlayerManager() {}
PlayerManager.prototype.Schema =
"<a:component type='system'/><empty/>";
// Diplomatic stance constants
PlayerManager.prototype.Diplomacy = {
"ENEMY" : -1,
"NEUTRAL" : 0,
"ALLY" : 1
};
PlayerManager.prototype.Init = function()
{
this.playerEntities = []; // list of player entity IDs
};
PlayerManager.prototype.AddPlayer = function(ent)
{
var id = this.playerEntities.length;
Engine.QueryInterface(ent, IID_Player).SetPlayerID(id);
this.playerEntities.push(ent);
return id;
};
PlayerManager.prototype.GetPlayerByID = function(id)
{
return this.playerEntities[id];
// TODO: report error message if invalid id
};
PlayerManager.prototype.GetNumPlayers = function()
{
return this.playerEntities.length;
};
Engine.RegisterComponentType(IID_PlayerManager, "PlayerManager", PlayerManager);