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forked from 0ad/0ad
0ad/binaries/data/mods/public/maps/scenarios/_default.xml
Ykkrosh d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00

68 lines
1.4 KiB (Stored with Git LFS)
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="5">
<Terrain patches="16" texture="grass1_spring" priority="0" height="16384"/>
<Environment>
<LightingModel>standard</LightingModel>
<SkySet>default</SkySet>
<SunColour r="0.749020" g="0.749020" b="0.749020"/>
<SunElevation angle="0.785398"/>
<SunRotation angle="5.49779"/>
<TerrainAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
<UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
<Water>
<WaterBody>
<Type>default</Type>
<Colour r="0.3" g="0.35" b="0.7"/>
<Height>5</Height>
<Shininess>150</Shininess>
<Waviness>8</Waviness>
<Murkiness>0.45</Murkiness>
<Tint r="0.28" g="0.3" b="0.59"/>
<ReflectionTint r="0.28" g="0.3" b="0.59"/>
<ReflectionTintStrength>0</ReflectionTintStrength>
</WaterBody>
</Water>
</Environment>
<Camera>
<Position x="300" y="300" z="-100"/>
<Rotation angle="0"/>
<Declination angle="0.523599"/>
</Camera>
<ScriptSettings><![CDATA[
{
"Name":"Unnamed map",
"Description":"Give an interesting description of your map.",
"Keywords": ["hidden"],
"PlayerData":
[
{
"Civ":"hele"
},
{
"Civ":"hele"
},
{
"Civ":"hele"
},
{
"Civ":"hele"
},
{
"Civ":"hele"
},
{
"Civ":"hele"
},
{
"Civ":"hele"
},
{
"Civ":"hele"
}
],
"CircularMap":true
}
]]></ScriptSettings>
</Scenario>