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forked from 0ad/0ad
0ad/source/simulation/ScriptObject.cpp
MarkT 3469e90636 Couple of files missing from previous commit.
This was SVN commit r1222.
2004-10-07 19:35:08 +00:00

101 lines
2.2 KiB
C++
Executable File

#include "ScriptObject.h"
#include "Entity.h"
CScriptObject::CScriptObject()
{
Type = UNDEFINED;
Function = NULL;
Script = NULL;
}
CScriptObject::CScriptObject( JSFunction* _Function )
{
SetFunction( _Function );
}
CScriptObject::CScriptObject( JSScript* _Script )
{
SetScript( _Script );
}
CScriptObject::CScriptObject( jsval v )
{
SetJSVal( v );
}
void CScriptObject::SetFunction( JSFunction* _Function )
{
Type = FUNCTION;
Function = _Function;
Script = NULL;
}
void CScriptObject::SetScript( JSScript* _Script )
{
Type = SCRIPT;
Function = NULL;
Script = _Script;
}
void CScriptObject::SetJSVal( jsval v )
{
switch( JS_TypeOfValue( g_ScriptingHost.GetContext(), v ) )
{
case JSTYPE_STRING:
{
CStrW Source = g_ScriptingHost.ValueToUCString( v );
JSScript* Script = JS_CompileUCScript( g_ScriptingHost.GetContext(), JS_GetGlobalObject( g_ScriptingHost.GetContext() ), Source.c_str(), Source.Length(), "subset query script", 0 );
SetScript( Script );
break;
}
case JSTYPE_FUNCTION:
{
JSFunction* fn = JS_ValueToFunction( g_ScriptingHost.GetContext(), v );
SetFunction( fn );
break;
}
default:
Type = UNDEFINED;
Function = NULL;
Script = NULL;
}
}
bool CScriptObject::Defined()
{
return( Type != UNDEFINED );
}
// Executes a script attached to a JS object.
// Returns false if the script isn't defined, if the script can't be executed,
// otherwise true. Script return value is in rval.
bool CScriptObject::Run( JSObject* Context, jsval* rval )
{
switch( Type )
{
case UNDEFINED:
return( false );
case FUNCTION:
return( JS_TRUE == JS_CallFunction( g_ScriptingHost.GetContext(), Context, Function, 0, NULL, rval ) );
case SCRIPT:
return( JS_TRUE == JS_ExecuteScript( g_ScriptingHost.GetContext(), Context, Script, rval ) );
default:
return( false );
}
}
// This variant casts script return value to a boolean, and passes it back.
bool CScriptObject::Run( JSObject* Context )
{
jsval Temp;
if( !Run( Context, &Temp ) )
return( false );
return( g_ScriptingHost.ValueToBool( Temp ) );
}
void CScriptObject::CompileScript( CStrW FileNameTag, CStrW Script )
{
Type = FUNCTION;
Function = JS_CompileUCFunction( g_ScriptingHost.GetContext(), NULL, NULL, 0, NULL, Script, Script.Length(), (CStr)FileNameTag, 0 );
}