90 lines
2.1 KiB
JavaScript
90 lines
2.1 KiB
JavaScript
/*
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DESCRIPTION : Script called when the game is started, which should initialize the players and their units based on the game settings.
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NOTES :
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*/
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// Assign the players resources
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for(var i=0; i<players.length; i++)
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{
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var p = players[i];
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p.resources = new Object();
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switch( g_GameAttributes.resourceLevel.toLowerCase() )
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{
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case "high":
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p.resources.food = 1000;
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p.resources.wood = 1000;
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p.resources.metal = 500;
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p.resources.stone = 500;
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break;
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default:
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p.resources.food = 200;
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p.resources.wood = 200;
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p.resources.metal = 100;
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p.resources.stone = 100;
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break;
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}
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p.resources.population = 0;
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p.resources.housing = 0;
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}
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// Give the players their civ techs (which will set up their civ bonuses)
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for(var i=0; i<players.length; i++)
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{
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var tech = getTechnology( "civ_" + players[i].civilization.toLowerCase(), players[i] );
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if( tech != null )
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{
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tech.applyEffects( false, false );
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}
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}
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/*var gameMode = getGameMode();
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//Create end game trigger based on game type
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var endGameConquestFunction =
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function()
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{
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TODO: Needs player alliance information with team numbers for determining defeated teams.
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Also needs local player ID to end game on 'this' computer. Also, receive pplayer set
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size from somewhere, don't assume 6
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var livePlayers = new Array();
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for ( var i = 1; i < 7; ++i )
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{
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if ( trigPlayerSigEntities(i) <= 0 )
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{
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//if ( isPlayerAlive(i) == true ) { killPlayer(i); }
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}
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else
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livePlayers[i] = true;
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}
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var gameOver = true;
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var playerSet = getPlayerSet();
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//Go through and find team numbers (of alliance) - test against every other team number for enemies - if found, game is not done.
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for ( var i = 0; i < livePlayers.length; ++i )
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{
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for ( var j = 0; j < livePlayers.length; ++j )
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{
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if ( playerSet[i].getDiplomaticStance(j) == DIPLOMACY_ENEMY )
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return;
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}
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}
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endGame()
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}
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if ( gameMode == "Conquest" )
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{
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registerTrigger(
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Trigger("END_GAME_TRIGGER", true, 0.0, -1, endGameConquestFunction, trigEndGame ) );
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}
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*/
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console.write( "Game startup script done." );
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