wraitii
592453c62f
This implements a form of crowd movement that I've generally called 'unit pushing' in the last few years. Essentially, any two units will push each other away when they're too close. This makes it possible to ignore unit-unit obstructions, and thus makes movement much smoother in crowds. This first iteration of this system only allows pushing between idle units and between moving units (i.e. a moving unit does not affect an idle one). This is because the unitMotion logic to detect it is stuck & needs to use the pathfinders starts breaking: units can fail to move because they are pushed away from their intended movement, and the current logic fails to handle this gracefully. Thankfully, the most value of this patch in terms of player experience is found in the improvements to group movements and shuttling. Other impacts: - As the short pathfinder is called less often, we can increase the starting search range & reduce the # of max turns, both improving collision recovery. - The performance of idle units is slightly worsened, as they must be checked for idle-idle collisions. If needed a 'sleeping' system, as used in physics engine, could be implemented. - In general, however, expect slight performance improvements, as fewer short paths are computed. - Gathering efficiency should increase slightly, since shuttling times are likely reduced slightly. - As a sanity change to improve some edge cases (units that say they're moving, i.e. pushable, but don't actually move), the 'going straight' logic is turned off if a short path has been computed. This requires a few cascading changes to work correctly. Technical notes: - To reduce the cost of the n^2 comparisons that pushing requires, units are only compared within a small square on a grid which is lazily reconstructed each turn. The overhead seems rather small, and this is much simpler than keeping an up-to-date grid. - The design is intended to be parallelisable if needed someday. - The pathfinder's CheckMovement ignores moving units in UnitMotion, as that is now the spec. Idle units are not ignored, which is required for the 'collision' detection to work correctly (see above). Refs #3442 (not fixed - idle units are not pushed by moving units). Fixes #5084 (the overlap can still happen, but units will push each other away). Differential Revision: https://code.wildfiregames.com/D1490 This was SVN commit r25182.
862 lines
28 KiB
C++
862 lines
28 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "simulation2/system/Component.h"
|
|
#include "ICmpObstruction.h"
|
|
|
|
#include "simulation2/MessageTypes.h"
|
|
#include "simulation2/components/ICmpObstructionManager.h"
|
|
#include "simulation2/components/ICmpTerrain.h"
|
|
#include "simulation2/components/ICmpUnitMotion.h"
|
|
#include "simulation2/components/ICmpWaterManager.h"
|
|
#include "simulation2/serialization/SerializedTypes.h"
|
|
|
|
#include "ps/CLogger.h"
|
|
|
|
template<>
|
|
struct SerializeHelper<ICmpObstructionManager::tag_t>
|
|
{
|
|
template<typename S>
|
|
void operator()(S& serialize, const char* UNUSED(name), Serialize::qualify<S, ICmpObstructionManager::tag_t> value)
|
|
{
|
|
serialize.NumberU32_Unbounded("tag", value.n);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Obstruction implementation. This keeps the ICmpPathfinder's model of the world updated when the
|
|
* entities move and die, with shapes derived from ICmpFootprint.
|
|
*/
|
|
class CCmpObstruction : public ICmpObstruction
|
|
{
|
|
public:
|
|
static void ClassInit(CComponentManager& componentManager)
|
|
{
|
|
componentManager.SubscribeToMessageType(MT_PositionChanged);
|
|
componentManager.SubscribeToMessageType(MT_Destroy);
|
|
}
|
|
|
|
DEFAULT_COMPONENT_ALLOCATOR(Obstruction)
|
|
|
|
typedef ICmpObstructionManager::tag_t tag_t;
|
|
typedef ICmpObstructionManager::flags_t flags_t;
|
|
|
|
// Template state:
|
|
|
|
EObstructionType m_Type;
|
|
|
|
entity_pos_t m_Size0; // radius or width
|
|
entity_pos_t m_Size1; // radius or depth
|
|
flags_t m_TemplateFlags;
|
|
entity_pos_t m_Clearance;
|
|
|
|
typedef struct {
|
|
entity_pos_t dx, dz;
|
|
entity_angle_t da;
|
|
entity_pos_t size0, size1;
|
|
flags_t flags;
|
|
} Shape;
|
|
|
|
std::vector<Shape> m_Shapes;
|
|
|
|
// Dynamic state:
|
|
|
|
/// Whether the obstruction is actively obstructing or just an inactive placeholder.
|
|
bool m_Active;
|
|
/// Whether the entity associated with this obstruction is currently moving. Only applicable for
|
|
/// UNIT-type obstructions.
|
|
bool m_Moving;
|
|
/// Whether an obstruction's control group should be kept consistent and
|
|
/// used to set control groups for entities that collide with it.
|
|
bool m_ControlPersist;
|
|
|
|
// WORKAROUND: While processing Destroy messages, the obstruction component may receive messages
|
|
// that make it re-enable the obstruction, thus leaving behind dangling obstructions.
|
|
// To avoid that, if this is true, _never_ reactivate the obstruction.
|
|
bool m_IsDestroyed = false;
|
|
|
|
/**
|
|
* Primary control group identifier. Indicates to which control group this entity's shape belongs.
|
|
* Typically used in combination with obstruction test filters to have member shapes ignore each
|
|
* other during obstruction tests. Defaults to the entity's ID. Must never be set to INVALID_ENTITY.
|
|
*/
|
|
entity_id_t m_ControlGroup;
|
|
|
|
/**
|
|
* Optional secondary control group identifier. Similar to m_ControlGroup; if set to a valid value,
|
|
* then this field identifies an additional, secondary control group to which this entity's shape
|
|
* belongs. Set to INVALID_ENTITY to not assign any secondary group. Defaults to INVALID_ENTITY.
|
|
*
|
|
* These are only necessary in case it is not sufficient for an entity to belong to only one control
|
|
* group. Otherwise, they can be ignored.
|
|
*/
|
|
entity_id_t m_ControlGroup2;
|
|
|
|
/// Identifier of this entity's obstruction shape, as registered in the obstruction manager. Contains
|
|
/// structure, but should be treated as opaque here.
|
|
tag_t m_Tag;
|
|
std::vector<tag_t> m_ClusterTags;
|
|
|
|
/// Set of flags affecting the behaviour of this entity's obstruction shape.
|
|
flags_t m_Flags;
|
|
|
|
static std::string GetSchema()
|
|
{
|
|
return
|
|
"<a:example/>"
|
|
"<a:help>Causes this entity to obstruct the motion of other units.</a:help>"
|
|
"<choice>"
|
|
"<element name='Static'>"
|
|
"<attribute name='width'>"
|
|
"<data type='decimal'>"
|
|
"<param name='minInclusive'>1.5</param>"
|
|
"</data>"
|
|
"</attribute>"
|
|
"<attribute name='depth'>"
|
|
"<data type='decimal'>"
|
|
"<param name='minInclusive'>1.5</param>"
|
|
"</data>"
|
|
"</attribute>"
|
|
"</element>"
|
|
"<element name='Unit'>"
|
|
"<empty/>"
|
|
"</element>"
|
|
"<element name='Obstructions'>"
|
|
"<zeroOrMore>"
|
|
"<element>"
|
|
"<anyName/>"
|
|
"<optional>"
|
|
"<attribute name='x'>"
|
|
"<data type='decimal'/>"
|
|
"</attribute>"
|
|
"</optional>"
|
|
"<optional>"
|
|
"<attribute name='z'>"
|
|
"<data type='decimal'/>"
|
|
"</attribute>"
|
|
"</optional>"
|
|
"<attribute name='width'>"
|
|
"<data type='decimal'>"
|
|
"<param name='minInclusive'>1.5</param>"
|
|
"</data>"
|
|
"</attribute>"
|
|
"<attribute name='depth'>"
|
|
"<data type='decimal'>"
|
|
"<param name='minInclusive'>1.5</param>"
|
|
"</data>"
|
|
"</attribute>"
|
|
"</element>"
|
|
"</zeroOrMore>"
|
|
"</element>"
|
|
"</choice>"
|
|
"<element name='Active' a:help='If false, this entity will be ignored in collision tests by other units but can still perform its own collision tests'>"
|
|
"<data type='boolean'/>"
|
|
"</element>"
|
|
"<element name='BlockMovement' a:help='Whether units should be allowed to walk through this entity'>"
|
|
"<data type='boolean'/>"
|
|
"</element>"
|
|
"<element name='BlockPathfinding' a:help='Whether the long-distance pathfinder should avoid paths through this entity. This should only be set for large stationary obstructions'>"
|
|
"<data type='boolean'/>"
|
|
"</element>"
|
|
"<element name='BlockFoundation' a:help='Whether players should be unable to place building foundations on top of this entity. If true, BlockConstruction should be true too'>"
|
|
"<data type='boolean'/>"
|
|
"</element>"
|
|
"<element name='BlockConstruction' a:help='Whether players should be unable to begin constructing buildings placed on top of this entity'>"
|
|
"<data type='boolean'/>"
|
|
"</element>"
|
|
"<element name='DeleteUponConstruction' a:help='Whether this entity should be deleted when construction on a buildings placed on top of this entity is started.'>"
|
|
"<data type='boolean'/>"
|
|
"</element>"
|
|
"<element name='DisableBlockMovement' a:help='If true, BlockMovement will be overridden and treated as false. (This is a special case to handle foundations)'>"
|
|
"<data type='boolean'/>"
|
|
"</element>"
|
|
"<element name='DisableBlockPathfinding' a:help='If true, BlockPathfinding will be overridden and treated as false. (This is a special case to handle foundations)'>"
|
|
"<data type='boolean'/>"
|
|
"</element>"
|
|
"<optional>"
|
|
"<element name='ControlPersist' a:help='If present, the control group of this entity will be given to entities that are colliding with it.'>"
|
|
"<empty/>"
|
|
"</element>"
|
|
"</optional>";
|
|
}
|
|
|
|
virtual void Init(const CParamNode& paramNode)
|
|
{
|
|
// The minimum obstruction size is the navcell size * sqrt(2)
|
|
// This is enforced in the schema as a minimum of 1.5
|
|
fixed minObstruction = (Pathfinding::NAVCELL_SIZE.Square() * 2).Sqrt();
|
|
m_TemplateFlags = 0;
|
|
if (paramNode.GetChild("BlockMovement").ToBool())
|
|
m_TemplateFlags |= ICmpObstructionManager::FLAG_BLOCK_MOVEMENT;
|
|
if (paramNode.GetChild("BlockPathfinding").ToBool())
|
|
m_TemplateFlags |= ICmpObstructionManager::FLAG_BLOCK_PATHFINDING;
|
|
if (paramNode.GetChild("BlockFoundation").ToBool())
|
|
m_TemplateFlags |= ICmpObstructionManager::FLAG_BLOCK_FOUNDATION;
|
|
if (paramNode.GetChild("BlockConstruction").ToBool())
|
|
m_TemplateFlags |= ICmpObstructionManager::FLAG_BLOCK_CONSTRUCTION;
|
|
if (paramNode.GetChild("DeleteUponConstruction").ToBool())
|
|
m_TemplateFlags |= ICmpObstructionManager::FLAG_DELETE_UPON_CONSTRUCTION;
|
|
|
|
m_Flags = m_TemplateFlags;
|
|
if (paramNode.GetChild("DisableBlockMovement").ToBool())
|
|
m_Flags &= (flags_t)(~ICmpObstructionManager::FLAG_BLOCK_MOVEMENT);
|
|
if (paramNode.GetChild("DisableBlockPathfinding").ToBool())
|
|
m_Flags &= (flags_t)(~ICmpObstructionManager::FLAG_BLOCK_PATHFINDING);
|
|
|
|
if (paramNode.GetChild("Unit").IsOk())
|
|
{
|
|
m_Type = UNIT;
|
|
|
|
CmpPtr<ICmpUnitMotion> cmpUnitMotion(GetEntityHandle());
|
|
if (cmpUnitMotion)
|
|
m_Clearance = cmpUnitMotion->GetUnitClearance();
|
|
}
|
|
else if (paramNode.GetChild("Static").IsOk())
|
|
{
|
|
m_Type = STATIC;
|
|
m_Size0 = paramNode.GetChild("Static").GetChild("@width").ToFixed();
|
|
m_Size1 = paramNode.GetChild("Static").GetChild("@depth").ToFixed();
|
|
ENSURE(m_Size0 > minObstruction);
|
|
ENSURE(m_Size1 > minObstruction);
|
|
}
|
|
else
|
|
{
|
|
m_Type = CLUSTER;
|
|
CFixedVector2D max = CFixedVector2D(fixed::FromInt(0), fixed::FromInt(0));
|
|
CFixedVector2D min = CFixedVector2D(fixed::FromInt(0), fixed::FromInt(0));
|
|
const CParamNode::ChildrenMap& clusterMap = paramNode.GetChild("Obstructions").GetChildren();
|
|
for(CParamNode::ChildrenMap::const_iterator it = clusterMap.begin(); it != clusterMap.end(); ++it)
|
|
{
|
|
Shape b;
|
|
b.size0 = it->second.GetChild("@width").ToFixed();
|
|
b.size1 = it->second.GetChild("@depth").ToFixed();
|
|
ENSURE(b.size0 > minObstruction);
|
|
ENSURE(b.size1 > minObstruction);
|
|
b.dx = it->second.GetChild("@x").ToFixed();
|
|
b.dz = it->second.GetChild("@z").ToFixed();
|
|
b.da = entity_angle_t::FromInt(0);
|
|
b.flags = m_Flags;
|
|
m_Shapes.push_back(b);
|
|
max.X = std::max(max.X, b.dx + b.size0/2);
|
|
max.Y = std::max(max.Y, b.dz + b.size1/2);
|
|
min.X = std::min(min.X, b.dx - b.size0/2);
|
|
min.Y = std::min(min.Y, b.dz - b.size1/2);
|
|
}
|
|
m_Size0 = fixed::FromInt(2).Multiply(std::max(max.X, -min.X));
|
|
m_Size1 = fixed::FromInt(2).Multiply(std::max(max.Y, -min.Y));
|
|
}
|
|
|
|
m_Active = paramNode.GetChild("Active").ToBool();
|
|
m_ControlPersist = paramNode.GetChild("ControlPersist").IsOk();
|
|
|
|
m_Tag = tag_t();
|
|
if (m_Type == CLUSTER)
|
|
m_ClusterTags.clear();
|
|
m_Moving = false;
|
|
m_ControlGroup = GetEntityId();
|
|
m_ControlGroup2 = INVALID_ENTITY;
|
|
}
|
|
|
|
virtual void Deinit()
|
|
{
|
|
}
|
|
|
|
template<typename S>
|
|
void SerializeCommon(S& serialize)
|
|
{
|
|
serialize.Bool("active", m_Active);
|
|
serialize.Bool("moving", m_Moving);
|
|
serialize.NumberU32_Unbounded("control group", m_ControlGroup);
|
|
serialize.NumberU32_Unbounded("control group 2", m_ControlGroup2);
|
|
serialize.NumberU32_Unbounded("tag", m_Tag.n);
|
|
serialize.NumberU8_Unbounded("flags", m_Flags);
|
|
if (m_Type == CLUSTER)
|
|
Serializer(serialize, "cluster tags", m_ClusterTags);
|
|
if (m_Type == UNIT)
|
|
serialize.NumberFixed_Unbounded("clearance", m_Clearance);
|
|
}
|
|
|
|
virtual void Serialize(ISerializer& serialize)
|
|
{
|
|
SerializeCommon(serialize);
|
|
}
|
|
|
|
virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize)
|
|
{
|
|
Init(paramNode);
|
|
|
|
SerializeCommon(deserialize);
|
|
}
|
|
|
|
virtual void HandleMessage(const CMessage& msg, bool UNUSED(global))
|
|
{
|
|
switch (msg.GetType())
|
|
{
|
|
case MT_PositionChanged:
|
|
{
|
|
if (!m_Active || m_IsDestroyed)
|
|
break;
|
|
|
|
const CMessagePositionChanged& data = static_cast<const CMessagePositionChanged&> (msg);
|
|
|
|
if (!data.inWorld && !m_Tag.valid())
|
|
break; // nothing needs to change
|
|
|
|
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSystemEntity());
|
|
if (!cmpObstructionManager)
|
|
break; // error
|
|
|
|
if (data.inWorld && m_Tag.valid())
|
|
{
|
|
cmpObstructionManager->MoveShape(m_Tag, data.x, data.z, data.a);
|
|
|
|
if (m_Type == CLUSTER)
|
|
{
|
|
for (size_t i = 0; i < m_Shapes.size(); ++i)
|
|
{
|
|
Shape& b = m_Shapes[i];
|
|
fixed s, c;
|
|
sincos_approx(data.a, s, c);
|
|
cmpObstructionManager->MoveShape(m_ClusterTags[i], data.x + b.dx.Multiply(c) + b.dz.Multiply(s), data.z + b.dz.Multiply(c) - b.dx.Multiply(s), data.a + b.da);
|
|
}
|
|
}
|
|
}
|
|
else if (data.inWorld && !m_Tag.valid())
|
|
{
|
|
// Need to create a new pathfinder shape:
|
|
if (m_Type == STATIC)
|
|
m_Tag = cmpObstructionManager->AddStaticShape(GetEntityId(),
|
|
data.x, data.z, data.a, m_Size0, m_Size1, m_Flags, m_ControlGroup, m_ControlGroup2);
|
|
else if (m_Type == UNIT)
|
|
m_Tag = cmpObstructionManager->AddUnitShape(GetEntityId(),
|
|
data.x, data.z, m_Clearance, (flags_t)(m_Flags | (m_Moving ? ICmpObstructionManager::FLAG_MOVING : 0)), m_ControlGroup);
|
|
else
|
|
AddClusterShapes(data.x, data.x, data.a);
|
|
}
|
|
else if (!data.inWorld && m_Tag.valid())
|
|
{
|
|
cmpObstructionManager->RemoveShape(m_Tag);
|
|
m_Tag = tag_t();
|
|
if(m_Type == CLUSTER)
|
|
RemoveClusterShapes();
|
|
}
|
|
break;
|
|
}
|
|
case MT_Destroy:
|
|
{
|
|
// Mark the obstruction as destroyed to prevent reactivating it after this point
|
|
m_IsDestroyed = true;
|
|
m_Active = false;
|
|
|
|
if (m_Tag.valid())
|
|
{
|
|
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSystemEntity());
|
|
if (!cmpObstructionManager)
|
|
break; // error
|
|
|
|
cmpObstructionManager->RemoveShape(m_Tag);
|
|
m_Tag = tag_t();
|
|
if(m_Type == CLUSTER)
|
|
RemoveClusterShapes();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void SetActive(bool active)
|
|
{
|
|
if (active && !m_Active && !m_IsDestroyed)
|
|
{
|
|
m_Active = true;
|
|
|
|
// Construct the obstruction shape
|
|
|
|
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSystemEntity());
|
|
if (!cmpObstructionManager)
|
|
return; // error
|
|
|
|
CmpPtr<ICmpPosition> cmpPosition(GetEntityHandle());
|
|
if (!cmpPosition)
|
|
return; // error
|
|
|
|
if (!cmpPosition->IsInWorld())
|
|
return; // don't need an obstruction
|
|
|
|
// TODO: code duplication from message handlers
|
|
CFixedVector2D pos = cmpPosition->GetPosition2D();
|
|
if (m_Type == STATIC)
|
|
m_Tag = cmpObstructionManager->AddStaticShape(GetEntityId(),
|
|
pos.X, pos.Y, cmpPosition->GetRotation().Y, m_Size0, m_Size1, m_Flags, m_ControlGroup, m_ControlGroup2);
|
|
else if (m_Type == UNIT)
|
|
m_Tag = cmpObstructionManager->AddUnitShape(GetEntityId(),
|
|
pos.X, pos.Y, m_Clearance, (flags_t)(m_Flags | (m_Moving ? ICmpObstructionManager::FLAG_MOVING : 0)), m_ControlGroup);
|
|
else
|
|
AddClusterShapes(pos.X, pos.Y, cmpPosition->GetRotation().Y);
|
|
|
|
// Used by UnitMotion to activate/deactivate pushing
|
|
if (m_TemplateFlags & ICmpObstructionManager::FLAG_BLOCK_MOVEMENT)
|
|
{
|
|
CMessageMovementObstructionChanged msg;
|
|
GetSimContext().GetComponentManager().PostMessage(GetEntityId(), msg);
|
|
}
|
|
}
|
|
else if (!active && m_Active)
|
|
{
|
|
m_Active = false;
|
|
|
|
// Delete the obstruction shape
|
|
|
|
// TODO: code duplication from message handlers
|
|
if (m_Tag.valid())
|
|
{
|
|
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSystemEntity());
|
|
if (!cmpObstructionManager)
|
|
return; // error
|
|
|
|
cmpObstructionManager->RemoveShape(m_Tag);
|
|
m_Tag = tag_t();
|
|
if (m_Type == CLUSTER)
|
|
RemoveClusterShapes();
|
|
}
|
|
|
|
// Used by UnitMotion to activate/deactivate pushing
|
|
if (m_TemplateFlags & ICmpObstructionManager::FLAG_BLOCK_MOVEMENT)
|
|
{
|
|
CMessageMovementObstructionChanged msg;
|
|
GetSimContext().GetComponentManager().PostMessage(GetEntityId(), msg);
|
|
}
|
|
}
|
|
// else we didn't change the active status
|
|
}
|
|
|
|
virtual void SetDisableBlockMovementPathfinding(bool movementDisabled, bool pathfindingDisabled, int32_t shape)
|
|
{
|
|
flags_t *flags = NULL;
|
|
if (shape == -1)
|
|
flags = &m_Flags;
|
|
else if (m_Type == CLUSTER && shape < (int32_t)m_Shapes.size())
|
|
flags = &m_Shapes[shape].flags;
|
|
else
|
|
return; // error
|
|
|
|
// Remove the blocking / pathfinding flags or
|
|
// Add the blocking / pathfinding flags if the template had enabled them
|
|
if (movementDisabled)
|
|
*flags &= (flags_t)(~ICmpObstructionManager::FLAG_BLOCK_MOVEMENT);
|
|
else
|
|
*flags |= (flags_t)(m_TemplateFlags & ICmpObstructionManager::FLAG_BLOCK_MOVEMENT);
|
|
if (pathfindingDisabled)
|
|
*flags &= (flags_t)(~ICmpObstructionManager::FLAG_BLOCK_PATHFINDING);
|
|
else
|
|
*flags |= (flags_t)(m_TemplateFlags & ICmpObstructionManager::FLAG_BLOCK_PATHFINDING);
|
|
|
|
// Reset the shape with the new flags (kind of inefficiently - we
|
|
// should have a ICmpObstructionManager::SetFlags function or something)
|
|
if (m_Active)
|
|
{
|
|
SetActive(false);
|
|
SetActive(true);
|
|
}
|
|
}
|
|
|
|
virtual bool GetBlockMovementFlag(bool templateOnly) const
|
|
{
|
|
return m_Active && ((templateOnly ? m_TemplateFlags : m_Flags) & ICmpObstructionManager::FLAG_BLOCK_MOVEMENT) != 0;
|
|
}
|
|
|
|
virtual EObstructionType GetObstructionType() const
|
|
{
|
|
return m_Type;
|
|
}
|
|
|
|
virtual ICmpObstructionManager::tag_t GetObstruction() const
|
|
{
|
|
return m_Tag;
|
|
}
|
|
|
|
virtual bool GetPreviousObstructionSquare(ICmpObstructionManager::ObstructionSquare& out) const
|
|
{
|
|
return GetObstructionSquare(out, true);
|
|
}
|
|
|
|
virtual bool GetObstructionSquare(ICmpObstructionManager::ObstructionSquare& out) const
|
|
{
|
|
return GetObstructionSquare(out, false);
|
|
}
|
|
|
|
virtual bool GetObstructionSquare(ICmpObstructionManager::ObstructionSquare& out, bool previousPosition) const
|
|
{
|
|
CmpPtr<ICmpPosition> cmpPosition(GetEntityHandle());
|
|
if (!cmpPosition)
|
|
return false; // error
|
|
|
|
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSystemEntity());
|
|
if (!cmpObstructionManager)
|
|
return false; // error
|
|
|
|
if (!cmpPosition->IsInWorld())
|
|
return false; // no obstruction square
|
|
|
|
CFixedVector2D pos;
|
|
if (previousPosition)
|
|
pos = cmpPosition->GetPreviousPosition2D();
|
|
else
|
|
pos = cmpPosition->GetPosition2D();
|
|
if (m_Type == UNIT)
|
|
out = cmpObstructionManager->GetUnitShapeObstruction(pos.X, pos.Y, m_Clearance);
|
|
else
|
|
out = cmpObstructionManager->GetStaticShapeObstruction(pos.X, pos.Y, cmpPosition->GetRotation().Y, m_Size0, m_Size1);
|
|
return true;
|
|
}
|
|
|
|
virtual entity_pos_t GetSize() const
|
|
{
|
|
if (m_Type == UNIT)
|
|
return m_Clearance;
|
|
else
|
|
return CFixedVector2D(m_Size0 / 2, m_Size1 / 2).Length();
|
|
}
|
|
|
|
virtual CFixedVector2D GetStaticSize() const
|
|
{
|
|
return m_Type == STATIC ? CFixedVector2D(m_Size0, m_Size1) : CFixedVector2D();
|
|
}
|
|
|
|
virtual void SetUnitClearance(const entity_pos_t& clearance)
|
|
{
|
|
// This doesn't send a MovementObstructionChanged message
|
|
// because it's a just a workaround init order, and used in UnitMotion directly.
|
|
if (m_Type == UNIT)
|
|
m_Clearance = clearance;
|
|
}
|
|
|
|
virtual bool IsControlPersistent() const
|
|
{
|
|
return m_ControlPersist;
|
|
}
|
|
|
|
virtual bool CheckShorePlacement() const
|
|
{
|
|
ICmpObstructionManager::ObstructionSquare s;
|
|
if (!GetObstructionSquare(s))
|
|
return false;
|
|
|
|
CFixedVector2D front = CFixedVector2D(s.x, s.z) + s.v.Multiply(s.hh);
|
|
CFixedVector2D back = CFixedVector2D(s.x, s.z) - s.v.Multiply(s.hh);
|
|
|
|
CmpPtr<ICmpTerrain> cmpTerrain(GetSystemEntity());
|
|
CmpPtr<ICmpWaterManager> cmpWaterManager(GetSystemEntity());
|
|
if (!cmpTerrain || !cmpWaterManager)
|
|
return false;
|
|
|
|
// Keep these constants in agreement with the pathfinder.
|
|
return cmpWaterManager->GetWaterLevel(front.X, front.Y) - cmpTerrain->GetGroundLevel(front.X, front.Y) > fixed::FromInt(1) &&
|
|
cmpWaterManager->GetWaterLevel( back.X, back.Y) - cmpTerrain->GetGroundLevel( back.X, back.Y) < fixed::FromInt(2);
|
|
}
|
|
|
|
virtual EFoundationCheck CheckFoundation(const std::string& className) const
|
|
{
|
|
return CheckFoundation(className, false);
|
|
}
|
|
|
|
virtual EFoundationCheck CheckFoundation(const std::string& className, bool onlyCenterPoint) const
|
|
{
|
|
CmpPtr<ICmpPosition> cmpPosition(GetEntityHandle());
|
|
if (!cmpPosition)
|
|
return FOUNDATION_CHECK_FAIL_ERROR; // error
|
|
|
|
if (!cmpPosition->IsInWorld())
|
|
return FOUNDATION_CHECK_FAIL_NO_OBSTRUCTION; // no obstruction
|
|
|
|
CFixedVector2D pos = cmpPosition->GetPosition2D();
|
|
|
|
CmpPtr<ICmpPathfinder> cmpPathfinder(GetSystemEntity());
|
|
if (!cmpPathfinder)
|
|
return FOUNDATION_CHECK_FAIL_ERROR; // error
|
|
|
|
// required precondition to use SkipControlGroupsRequireFlagObstructionFilter
|
|
if (m_ControlGroup == INVALID_ENTITY)
|
|
{
|
|
LOGERROR("[CmpObstruction] Cannot test for foundation obstructions; primary control group must be valid");
|
|
return FOUNDATION_CHECK_FAIL_ERROR;
|
|
}
|
|
|
|
// Get passability class
|
|
pass_class_t passClass = cmpPathfinder->GetPassabilityClass(className);
|
|
|
|
// Ignore collisions within the same control group, or with other non-foundation-blocking shapes.
|
|
// Note that, since the control group for each entity defaults to the entity's ID, this is typically
|
|
// equivalent to only ignoring the entity's own shape and other non-foundation-blocking shapes.
|
|
SkipControlGroupsRequireFlagObstructionFilter filter(m_ControlGroup, m_ControlGroup2,
|
|
ICmpObstructionManager::FLAG_BLOCK_FOUNDATION);
|
|
|
|
if (m_Type == UNIT)
|
|
return cmpPathfinder->CheckUnitPlacement(filter, pos.X, pos.Y, m_Clearance, passClass, onlyCenterPoint);
|
|
else
|
|
return cmpPathfinder->CheckBuildingPlacement(filter, pos.X, pos.Y, cmpPosition->GetRotation().Y, m_Size0, m_Size1, GetEntityId(), passClass, onlyCenterPoint);
|
|
}
|
|
|
|
virtual bool CheckDuplicateFoundation() const
|
|
{
|
|
CmpPtr<ICmpPosition> cmpPosition(GetEntityHandle());
|
|
if (!cmpPosition)
|
|
return false; // error
|
|
|
|
if (!cmpPosition->IsInWorld())
|
|
return false; // no obstruction
|
|
|
|
CFixedVector2D pos = cmpPosition->GetPosition2D();
|
|
|
|
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSystemEntity());
|
|
if (!cmpObstructionManager)
|
|
return false; // error
|
|
|
|
// required precondition to use SkipControlGroupsRequireFlagObstructionFilter
|
|
if (m_ControlGroup == INVALID_ENTITY)
|
|
{
|
|
LOGERROR("[CmpObstruction] Cannot test for foundation obstructions; primary control group must be valid");
|
|
return false;
|
|
}
|
|
|
|
// Ignore collisions with entities unless they block foundations and match both control groups.
|
|
SkipTagRequireControlGroupsAndFlagObstructionFilter filter(m_Tag, m_ControlGroup, m_ControlGroup2,
|
|
ICmpObstructionManager::FLAG_BLOCK_FOUNDATION);
|
|
|
|
if (m_Type == UNIT)
|
|
return !cmpObstructionManager->TestUnitShape(filter, pos.X, pos.Y, m_Clearance, NULL);
|
|
else
|
|
return !cmpObstructionManager->TestStaticShape(filter, pos.X, pos.Y, cmpPosition->GetRotation().Y, m_Size0, m_Size1, NULL );
|
|
}
|
|
|
|
virtual std::vector<entity_id_t> GetEntitiesByFlags(flags_t flags) const
|
|
{
|
|
std::vector<entity_id_t> ret;
|
|
|
|
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSystemEntity());
|
|
if (!cmpObstructionManager)
|
|
return ret; // error
|
|
|
|
// Ignore collisions within the same control group, or with other shapes that don't match the filter.
|
|
// Note that, since the control group for each entity defaults to the entity's ID, this is typically
|
|
// equivalent to only ignoring the entity's own shape and other shapes that don't match the filter.
|
|
SkipControlGroupsRequireFlagObstructionFilter filter(false, m_ControlGroup, m_ControlGroup2, flags);
|
|
|
|
ICmpObstructionManager::ObstructionSquare square;
|
|
if (!GetObstructionSquare(square))
|
|
return ret; // error
|
|
|
|
cmpObstructionManager->GetUnitsOnObstruction(square, ret, filter, false);
|
|
cmpObstructionManager->GetStaticObstructionsOnObstruction(square, ret, filter);
|
|
|
|
return ret;
|
|
}
|
|
|
|
virtual std::vector<entity_id_t> GetEntitiesBlockingMovement() const
|
|
{
|
|
return GetEntitiesByFlags(ICmpObstructionManager::FLAG_BLOCK_MOVEMENT);
|
|
}
|
|
|
|
virtual std::vector<entity_id_t> GetEntitiesBlockingConstruction() const
|
|
{
|
|
return GetEntitiesByFlags(ICmpObstructionManager::FLAG_BLOCK_CONSTRUCTION);
|
|
}
|
|
|
|
virtual std::vector<entity_id_t> GetEntitiesDeletedUponConstruction() const
|
|
{
|
|
return GetEntitiesByFlags(ICmpObstructionManager::FLAG_DELETE_UPON_CONSTRUCTION);
|
|
}
|
|
|
|
virtual void SetMovingFlag(bool enabled)
|
|
{
|
|
m_Moving = enabled;
|
|
|
|
if (m_Tag.valid() && m_Type == UNIT)
|
|
{
|
|
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSystemEntity());
|
|
if (cmpObstructionManager)
|
|
cmpObstructionManager->SetUnitMovingFlag(m_Tag, m_Moving);
|
|
}
|
|
}
|
|
|
|
virtual void SetControlGroup(entity_id_t group)
|
|
{
|
|
m_ControlGroup = group;
|
|
UpdateControlGroups();
|
|
}
|
|
|
|
virtual void SetControlGroup2(entity_id_t group2)
|
|
{
|
|
m_ControlGroup2 = group2;
|
|
UpdateControlGroups();
|
|
}
|
|
|
|
virtual entity_id_t GetControlGroup() const
|
|
{
|
|
return m_ControlGroup;
|
|
}
|
|
|
|
virtual entity_id_t GetControlGroup2() const
|
|
{
|
|
return m_ControlGroup2;
|
|
}
|
|
|
|
void UpdateControlGroups()
|
|
{
|
|
if (m_Tag.valid())
|
|
{
|
|
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSystemEntity());
|
|
if (cmpObstructionManager)
|
|
{
|
|
if (m_Type == UNIT)
|
|
{
|
|
cmpObstructionManager->SetUnitControlGroup(m_Tag, m_ControlGroup);
|
|
}
|
|
else if (m_Type == STATIC)
|
|
{
|
|
cmpObstructionManager->SetStaticControlGroup(m_Tag, m_ControlGroup, m_ControlGroup2);
|
|
}
|
|
else
|
|
{
|
|
cmpObstructionManager->SetStaticControlGroup(m_Tag, m_ControlGroup, m_ControlGroup2);
|
|
for (size_t i = 0; i < m_ClusterTags.size(); ++i)
|
|
{
|
|
cmpObstructionManager->SetStaticControlGroup(m_ClusterTags[i], m_ControlGroup, m_ControlGroup2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ResolveFoundationCollisions() const
|
|
{
|
|
if (m_Type == UNIT)
|
|
return;
|
|
|
|
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSystemEntity());
|
|
if (!cmpObstructionManager)
|
|
return;
|
|
|
|
CmpPtr<ICmpPosition> cmpPosition(GetEntityHandle());
|
|
if (!cmpPosition)
|
|
return; // error
|
|
|
|
if (!cmpPosition->IsInWorld())
|
|
return; // no obstruction
|
|
|
|
CFixedVector2D pos = cmpPosition->GetPosition2D();
|
|
|
|
// Ignore collisions within the same control group, or with other non-foundation-blocking shapes.
|
|
// Note that, since the control group for each entity defaults to the entity's ID, this is typically
|
|
// equivalent to only ignoring the entity's own shape and other non-foundation-blocking shapes.
|
|
SkipControlGroupsRequireFlagObstructionFilter filter(m_ControlGroup, m_ControlGroup2,
|
|
ICmpObstructionManager::FLAG_BLOCK_FOUNDATION);
|
|
|
|
std::vector<entity_id_t> collisions;
|
|
if (cmpObstructionManager->TestStaticShape(filter, pos.X, pos.Y, cmpPosition->GetRotation().Y, m_Size0, m_Size1, &collisions))
|
|
{
|
|
std::vector<entity_id_t> persistentEnts, normalEnts;
|
|
|
|
if (m_ControlPersist)
|
|
persistentEnts.push_back(m_ControlGroup);
|
|
else
|
|
normalEnts.push_back(GetEntityId());
|
|
|
|
for (std::vector<entity_id_t>::iterator it = collisions.begin(); it != collisions.end(); ++it)
|
|
{
|
|
entity_id_t ent = *it;
|
|
if (ent == INVALID_ENTITY)
|
|
continue;
|
|
|
|
CmpPtr<ICmpObstruction> cmpObstruction(GetSimContext(), ent);
|
|
if (!cmpObstruction->IsControlPersistent())
|
|
normalEnts.push_back(ent);
|
|
else
|
|
persistentEnts.push_back(cmpObstruction->GetControlGroup());
|
|
}
|
|
|
|
// The collision can't be resolved without usable persistent control groups.
|
|
if (persistentEnts.empty())
|
|
return;
|
|
|
|
// Attempt to replace colliding entities' control groups with a persistent one.
|
|
for (const entity_id_t normalEnt : normalEnts)
|
|
{
|
|
CmpPtr<ICmpObstruction> cmpObstruction(GetSimContext(), normalEnt);
|
|
for (const entity_id_t persistent : normalEnts)
|
|
{
|
|
entity_id_t group = cmpObstruction->GetControlGroup();
|
|
|
|
// Only clobber 'default' control groups.
|
|
if (group == normalEnt)
|
|
cmpObstruction->SetControlGroup(persistent);
|
|
else if (cmpObstruction->GetControlGroup2() == INVALID_ENTITY && group != persistent)
|
|
cmpObstruction->SetControlGroup2(persistent);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
protected:
|
|
|
|
inline void AddClusterShapes(entity_pos_t x, entity_pos_t z, entity_angle_t a)
|
|
{
|
|
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSystemEntity());
|
|
if (!cmpObstructionManager)
|
|
return; // error
|
|
|
|
flags_t flags = m_Flags;
|
|
// Disable block movement and block pathfinding for the obstruction shape
|
|
flags &= (flags_t)(~ICmpObstructionManager::FLAG_BLOCK_MOVEMENT);
|
|
flags &= (flags_t)(~ICmpObstructionManager::FLAG_BLOCK_PATHFINDING);
|
|
|
|
m_Tag = cmpObstructionManager->AddStaticShape(GetEntityId(),
|
|
x, z, a, m_Size0, m_Size1, flags, m_ControlGroup, m_ControlGroup2);
|
|
|
|
fixed s, c;
|
|
sincos_approx(a, s, c);
|
|
|
|
for (size_t i = 0; i < m_Shapes.size(); ++i)
|
|
{
|
|
Shape& b = m_Shapes[i];
|
|
tag_t tag = cmpObstructionManager->AddStaticShape(GetEntityId(),
|
|
x + b.dx.Multiply(c) + b.dz.Multiply(s), z + b.dz.Multiply(c) - b.dx.Multiply(s), a + b.da, b.size0, b.size1, b.flags, m_ControlGroup, m_ControlGroup2);
|
|
m_ClusterTags.push_back(tag);
|
|
}
|
|
}
|
|
|
|
inline void RemoveClusterShapes()
|
|
{
|
|
CmpPtr<ICmpObstructionManager> cmpObstructionManager(GetSystemEntity());
|
|
if (!cmpObstructionManager)
|
|
return; // error
|
|
|
|
for (size_t i = 0; i < m_ClusterTags.size(); ++i)
|
|
{
|
|
if (m_ClusterTags[i].valid())
|
|
{
|
|
cmpObstructionManager->RemoveShape(m_ClusterTags[i]);
|
|
}
|
|
}
|
|
m_ClusterTags.clear();
|
|
}
|
|
|
|
};
|
|
|
|
REGISTER_COMPONENT_TYPE(Obstruction)
|