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forked from 0ad/0ad
0ad/source/graphics
2021-06-02 22:16:09 +00:00
..
scripting Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
tests Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
Camera.cpp Fixes a bounding box projection to an incorrect camera causes the red water bug. 2021-05-15 13:33:36 +00:00
Camera.h Moves terrain independent code for viewport bounds calculations to camera. 2021-05-01 16:59:42 +00:00
CameraController.cpp Removes joystick from camera controller. 2021-03-17 16:28:48 +00:00
CameraController.h Removes joystick from camera controller. 2021-03-17 16:28:48 +00:00
Canvas2D.cpp Removes complex transform from TextRenderer. 2021-06-02 22:16:09 +00:00
Canvas2D.h Adds shader technique caching to Canvas2D. 2021-05-31 19:22:14 +00:00
CinemaManager.cpp Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
CinemaManager.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
ColladaManager.cpp Fix few typos found with the Debian lintian tool. 2017-10-28 22:34:57 +00:00
ColladaManager.h Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190. 2013-07-08 20:25:06 +00:00
Color.cpp Move SSE.h to a better place. Rename it to simd.h after discussion with @OptimusShepard and @vladislavbelov 2021-02-05 12:40:59 +00:00
Color.h Remove SSE detection duplication in Colors and ModelRenderer 2020-12-31 15:37:28 +00:00
Decal.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
Decal.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
Entity.h Small cleanup, based on a change from one of Philip's old patches 2015-05-16 09:39:27 +00:00
Font.cpp Optimise glyph lookup in text renderer 2013-10-18 15:56:12 +00:00
Font.h Removes unused containers included in headers. 2021-03-03 23:01:08 +00:00
FontManager.cpp Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
FontManager.h Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
FontMetrics.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
FontMetrics.h Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
GameView.cpp Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
GameView.h Moves partially MiniMap texture rendering into a separate object. 2021-06-01 18:55:35 +00:00
HeightMipmap.cpp Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
HeightMipmap.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
HFTracer.cpp Use type_identity to simplify Clamp usage. 2021-04-15 13:01:24 +00:00
HFTracer.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ICameraController.cpp Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
ICameraController.h Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
LightEnv.cpp Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
LightEnv.h Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
LOSTexture.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
LOSTexture.h Adds header safeguards to LOSTexture forgotten in fe21c5e023. 2021-05-31 20:47:03 +00:00
MapGenerator.cpp Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
MapGenerator.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
MapIO.cpp Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
MapIO.h Increases the maps version to 7 for XML and PMP files. 2021-01-17 02:12:04 +00:00
MapReader.cpp Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
MapReader.h Split ScriptRequest in its own header. 2021-05-03 16:07:26 +00:00
MapWriter.cpp Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
MapWriter.h Removes unused containers included in headers. 2021-03-03 23:01:08 +00:00
Material.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
Material.h Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer 2020-01-26 21:32:12 +00:00
MaterialManager.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
MaterialManager.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MeshManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
MeshManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
MiniMapTexture.cpp Cleanups MiniMapTexture a bit. 2021-06-01 19:50:15 +00:00
MiniMapTexture.h Cleanups MiniMapTexture a bit. 2021-06-01 19:50:15 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Model.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
Model.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
ModelAbstract.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ModelAbstract.h Allow empty actor files. 2021-04-09 15:45:31 +00:00
ModelDef.cpp Fix mistake in 100159548c 2021-05-06 07:42:49 +00:00
ModelDef.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
ModelDummy.h Allow empty actor files. 2021-04-09 15:45:31 +00:00
ObjectBase.cpp Add an option to reduce the diversity of actor variants 2021-05-31 11:42:46 +00:00
ObjectBase.h More actor file validation, preventing crashes. 2021-04-26 14:57:13 +00:00
ObjectEntry.cpp Hotloading fix after 76acc4e146 2021-04-24 09:39:33 +00:00
ObjectEntry.h Hotloading fix after 76acc4e146 2021-04-24 09:39:33 +00:00
ObjectManager.cpp Add an option to reduce the diversity of actor variants 2021-05-31 11:42:46 +00:00
ObjectManager.h Add an option to reduce the diversity of actor variants 2021-05-31 11:42:46 +00:00
Overlay.cpp Optimise out of frustum rendering of texture overlays. 2019-12-10 23:13:37 +00:00
Overlay.h Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
ParticleEmitter.cpp Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
ParticleEmitter.h Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
ParticleEmitterType.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
ParticleEmitterType.h Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
ParticleManager.cpp Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ParticleManager.h Fix No-PCH build. 2021-02-21 10:04:39 +00:00
Patch.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Patch.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
PreprocessorWrapper.cpp Early return in PreprocessorWrapper in case of failed include resolve. 2021-02-27 17:21:02 +00:00
PreprocessorWrapper.h Optimization for include resolving in PreprocessorWrapper. 2021-01-20 23:05:15 +00:00
RenderableObject.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
ShaderDefines.cpp Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
ShaderDefines.h Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
ShaderManager.cpp Adds a warning in case ShaderManager is trying to load an ARB shader with enabled GLSL. 2021-05-21 20:32:33 +00:00
ShaderManager.h Removes unused and outdated includes, replaces some includes by forward declarations. 2021-05-15 17:27:01 +00:00
ShaderProgram.cpp Fix some warnings. 2021-05-02 15:45:40 +00:00
ShaderProgram.h Implements binding a float array as a uniform input. 2021-01-19 19:57:31 +00:00
ShaderProgramFFP.cpp Implements binding a float array as a uniform input. 2021-01-19 19:57:31 +00:00
ShaderProgramPtr.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
ShaderTechnique.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ShaderTechnique.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
ShaderTechniquePtr.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
SkeletonAnim.h Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
SkeletonAnimDef.cpp Fix bounding boxes after f73fa05542 2021-05-05 16:20:33 +00:00
SkeletonAnimDef.h Fix bounding boxes after f73fa05542 2021-05-05 16:20:33 +00:00
SkeletonAnimManager.cpp Cache the model-animation bounds more efficiently. 2021-04-23 14:26:59 +00:00
SkeletonAnimManager.h Cache the model-animation bounds more efficiently. 2021-04-23 14:26:59 +00:00
SmoothedValue.cpp Moves CSmoothedValue to separate file. 2019-10-01 22:42:54 +00:00
SmoothedValue.h Rework 7ee94f23df 2021-04-16 16:01:30 +00:00
Terrain.cpp Rework 7ee94f23df 2021-04-16 16:01:30 +00:00
Terrain.h Adds offsets to the terrain resize function and adds comments how the resizing works. 2020-05-07 21:46:17 +00:00
TerrainProperties.cpp XMB Improvements, parse JS into XMB, make strings more efficient. 2021-05-04 13:02:34 +00:00
TerrainProperties.h Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
TerrainTextureEntry.cpp Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
TerrainTextureEntry.h Removes unused containers included in headers. 2021-03-03 23:01:08 +00:00
TerrainTextureManager.cpp Add missing files in 4942cabab5 2020-12-31 14:27:02 +00:00
TerrainTextureManager.h Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
TerritoryBoundary.cpp Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
TerritoryBoundary.h Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check. 2017-12-10 08:59:43 +00:00
TerritoryTexture.cpp Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components 2021-05-02 17:40:00 +00:00
TerritoryTexture.h Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check. 2017-12-10 08:59:43 +00:00
TextRenderer.cpp Removes complex transform from TextRenderer. 2021-06-02 22:16:09 +00:00
TextRenderer.h Removes complex transform from TextRenderer. 2021-06-02 22:16:09 +00:00
Texture.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
TextureConverter.cpp Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
TextureConverter.h Adds std namespace to shared_ptr usages in graphics. 2021-05-22 19:21:33 +00:00
TextureManager.cpp Restores GL check for tests in TextureManager forgotten in 283f524fcf. 2021-05-29 23:24:36 +00:00
TextureManager.h Implements DrawRect in Canvas2D, removes CConsole background drawing with low level GL calls. 2021-05-29 12:31:14 +00:00
Unit.cpp Revert 2e1545ffc4, fix correctly. 2021-04-28 16:38:45 +00:00
Unit.h Implement quality levels for actors & corresponding setting. 2021-04-08 07:22:24 +00:00
UnitAnimation.cpp Fix initial animation sync. 2021-04-07 08:35:02 +00:00
UnitAnimation.h Fix initial animation sync. 2021-04-07 08:35:02 +00:00
UnitManager.cpp Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
UnitManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00