1
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forked from 0ad/0ad
0ad/binaries/data/mods/public/art/actors/fauna/boar.xml

31 lines
1.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<animations>
<animation file="quadraped/boar_idle_01.dae" name="Idle" speed="15"/>
<animation file="quadraped/boar_idle_02.dae" name="Idle" speed="60"/>
<animation file="quadraped/boar_attack.dae" name="attack_melee" speed="120"/>
<animation file="quadraped/boar_walk.dae" name="Walk" speed="25"/>
<animation file="quadraped/boar_run.dae" name="Run" speed="8"/>
<animation file="quadraped/boar_death.dae" name="Death" speed="75"/>
</animations>
<mesh>skeletal/boar.dae</mesh>
</variant>
</group>
<group>
<variant frequency="100" name="texture">
<textures><texture file="skeletal/animal_boar.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>