60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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GUI Inclusion file
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--Overview--
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Include this file and it will include the whole GUI.
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--More info--
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Check TDD for GUI Engine Documentation
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*/
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#ifndef INCLUDED_GUI
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#define INCLUDED_GUI
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//--------------------------------------------------------
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// Includes
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//--------------------------------------------------------
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#include <map>
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#include <string>
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#include <vector>
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#include <stddef.h>
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#include "ps/Pyrogenesis.h"
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#include "ps/CStr.h"
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#include "lib/ogl.h"
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#include "GUIbase.h"
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#include "GUIutil.h"
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#include "GUItext.h"
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#include "CGUIList.h"
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#include "IGUIObject.h"
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#include "IGUIButtonBehavior.h"
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#include "IGUIScrollBarOwner.h"
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#include "IGUITextOwner.h"
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#include "IGUIScrollBar.h"
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#include "CGUIScrollBarVertical.h"
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#include "CGUI.h"
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#endif
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