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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation
2012-05-10 22:17:21 +00:00
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ai Fix bug in nearby resource caching so that a dropsite which had nearby resource depleted will be marked undepleted if new resources appear (farms) and add soem ecnomic upgrades strongly inspired by Marilyn (thanks Wraitii). 2012-05-10 22:17:21 +00:00
components Improve gathering behaviour if the target is exhausted. 2012-05-10 22:02:59 +00:00
data First crack at a Special Technology. 2012-05-03 21:08:27 +00:00
helpers Add SetNextStateAlwaysEnter() function to reload a state when switching to it from itself. Fixes #1395. 2012-05-10 21:14:43 +00:00
templates Nerfed hero Health for Alpha 10 (until we get build limits). 2012-05-10 21:52:32 +00:00