200 lines
4.7 KiB
C++
200 lines
4.7 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_Game.h"
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#include "graphics/Terrain.h"
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#include "network/NetClient.h"
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#include "network/NetServer.h"
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#include "ps/CLogger.h"
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#include "ps/Filesystem.h"
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#include "ps/Game.h"
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#include "ps/GameSetup/GameSetup.h"
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#include "ps/Replay.h"
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#include "ps/World.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/StructuredClone.h"
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#include "simulation2/system/TurnManager.h"
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#include "simulation2/Simulation2.h"
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#include "soundmanager/SoundManager.h"
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namespace JSI_Game
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{
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bool IsGameStarted()
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{
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return g_Game;
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}
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void StartGame(const ScriptInterface& guiInterface, JS::HandleValue attribs, int playerID)
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{
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ENSURE(!g_NetServer);
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ENSURE(!g_NetClient);
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ENSURE(!g_Game);
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g_Game = new CGame(true);
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// Convert from GUI script context to sim script context/
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CSimulation2* sim = g_Game->GetSimulation2();
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ScriptRequest rqSim(sim->GetScriptInterface());
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JS::RootedValue gameAttribs(rqSim.cx, Script::CloneValueFromOtherCompartment(sim->GetScriptInterface(), guiInterface, attribs));
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g_Game->SetPlayerID(playerID);
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g_Game->StartGame(&gameAttribs, "");
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}
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void Script_EndGame()
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{
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EndGame();
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}
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int GetPlayerID()
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{
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if (!g_Game)
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return -1;
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return g_Game->GetPlayerID();
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}
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void SetPlayerID(int id)
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{
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if (!g_Game)
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return;
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g_Game->SetPlayerID(id);
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}
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void SetViewedPlayer(int id)
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{
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if (!g_Game)
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return;
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g_Game->SetViewedPlayerID(id);
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}
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float GetSimRate()
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{
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return g_Game->GetSimRate();
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}
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void SetSimRate(float rate)
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{
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g_Game->SetSimRate(rate);
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}
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int GetPendingTurns()
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{
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if (!g_Game || !g_Game->GetTurnManager())
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return 0;
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return g_Game->GetTurnManager()->GetPendingTurns();
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}
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bool IsPaused(const ScriptRequest& rq)
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{
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if (!g_Game)
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{
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ScriptException::Raise(rq, "Game is not started");
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return false;
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}
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return g_Game->m_Paused;
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}
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void SetPaused(const ScriptRequest& rq, bool pause, bool sendMessage)
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{
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if (!g_Game)
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{
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ScriptException::Raise(rq, "Game is not started");
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return;
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}
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g_Game->m_Paused = pause;
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#if CONFIG2_AUDIO
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if (g_SoundManager)
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{
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g_SoundManager->PauseAmbient(pause);
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g_SoundManager->PauseAction(pause);
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}
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#endif
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if (g_NetClient && sendMessage)
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g_NetClient->SendPausedMessage(pause);
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}
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bool IsVisualReplay()
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{
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if (!g_Game)
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return false;
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return g_Game->IsVisualReplay();
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}
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std::wstring GetCurrentReplayDirectory()
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{
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if (!g_Game)
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return std::wstring();
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if (g_Game->IsVisualReplay())
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return g_Game->GetReplayPath().Parent().Filename().string();
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return g_Game->GetReplayLogger().GetDirectory().Filename().string();
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}
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void EnableTimeWarpRecording(unsigned int numTurns)
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{
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g_Game->GetTurnManager()->EnableTimeWarpRecording(numTurns);
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}
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void RewindTimeWarp()
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{
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g_Game->GetTurnManager()->RewindTimeWarp();
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}
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void DumpTerrainMipmap()
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{
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VfsPath filename(L"screenshots/terrainmipmap.png");
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g_Game->GetWorld()->GetTerrain()->GetHeightMipmap().DumpToDisk(filename);
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OsPath realPath;
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g_VFS->GetRealPath(filename, realPath);
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LOGMESSAGERENDER("Terrain mipmap written to '%s'", realPath.string8());
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}
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void RegisterScriptFunctions(const ScriptRequest& rq)
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{
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ScriptFunction::Register<&IsGameStarted>(rq, "IsGameStarted");
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ScriptFunction::Register<&StartGame>(rq, "StartGame");
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ScriptFunction::Register<&Script_EndGame>(rq, "EndGame");
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ScriptFunction::Register<&GetPlayerID>(rq, "GetPlayerID");
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ScriptFunction::Register<&SetPlayerID>(rq, "SetPlayerID");
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ScriptFunction::Register<&SetViewedPlayer>(rq, "SetViewedPlayer");
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ScriptFunction::Register<&GetSimRate>(rq, "GetSimRate");
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ScriptFunction::Register<&SetSimRate>(rq, "SetSimRate");
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ScriptFunction::Register<&GetPendingTurns>(rq, "GetPendingTurns");
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ScriptFunction::Register<&IsPaused>(rq, "IsPaused");
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ScriptFunction::Register<&SetPaused>(rq, "SetPaused");
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ScriptFunction::Register<&IsVisualReplay>(rq, "IsVisualReplay");
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ScriptFunction::Register<&GetCurrentReplayDirectory>(rq, "GetCurrentReplayDirectory");
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ScriptFunction::Register<&EnableTimeWarpRecording>(rq, "EnableTimeWarpRecording");
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ScriptFunction::Register<&RewindTimeWarp>(rq, "RewindTimeWarp");
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ScriptFunction::Register<&DumpTerrainMipmap>(rq, "DumpTerrainMipmap");
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}
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}
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