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1_init.xml
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Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
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2005-01-27 11:33:27 +00:00 |
2_mainmenu.xml
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Update to create pine tree and rock entities to match Jason's revised actors.
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2005-04-29 13:27:16 +00:00 |
3_loading.xml
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Fixed command button alignment (functionality still pending). Minor improvement to tip text in loading screen.
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2005-04-09 16:07:46 +00:00 |
4_session.xml
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Train lists now support a basic progress bar and unit counters. Still to come ... Removing entries from the queue by right-clicking buttons, prerequisites and resource costs.
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2005-04-19 02:06:18 +00:00 |
5_manual.xml
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Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
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2005-01-27 11:33:27 +00:00 |
6_subwindows.xml
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First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows.
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2004-12-12 19:34:38 +00:00 |
7_atlas.xml
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Fixed some Atlas coordinates to fit in with improved input box, and some optimisations.
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2005-02-08 19:11:02 +00:00 |
9_global.xml
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Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
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2005-01-27 11:33:27 +00:00 |
functions_atlas_map_creator.js
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Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far.
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2005-01-29 16:11:55 +00:00 |
functions_atlas_object_editor.js
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Fixed some Atlas coordinates to fit in with improved input box, and some optimisations.
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2005-02-08 19:11:02 +00:00 |
functions_atlas_terrain_editor.js
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Fixed some Atlas coordinates to fit in with improved input box, and some optimisations.
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2005-02-08 19:11:02 +00:00 |
functions_atlas.js
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Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far.
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2005-01-29 16:11:55 +00:00 |
functions_global.js
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Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
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2005-01-27 11:33:27 +00:00 |
functions_manual.js
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Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
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2005-01-27 11:33:27 +00:00 |
functions_pregame_cpn.js
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Reorganised GUI scripts a bit.
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2005-01-18 19:29:03 +00:00 |
functions_pregame_history.js
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Reorganised GUI scripts a bit.
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2005-01-18 19:29:03 +00:00 |
functions_pregame_load.js
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detabify, add rationale for setting loading_screen_progress_bar
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2005-04-11 20:47:58 +00:00 |
functions_pregame_mp.js
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First drafts of new MP GUI, commiting to stay in sync with the repository
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2005-03-17 19:30:37 +00:00 |
functions_pregame_options.js
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Reorganised GUI scripts a bit.
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2005-01-18 19:29:03 +00:00 |
functions_pregame_sp.js
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Reorganised GUI scripts a bit.
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2005-01-18 19:29:03 +00:00 |
functions_pregame.js
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Reorganised GUI scripts a bit.
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2005-01-18 19:29:03 +00:00 |
functions_session_group_pane.js
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Made a start on making the team tray and group pane buttons functional. Removed the silly text from the loading screen now that we do indeed have a functioning progress bar. Refined structure for resource pool functions. Fixed up little things here and there.
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2005-03-30 02:01:22 +00:00 |
functions_session_map_orb.js
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Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
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2005-03-07 18:25:13 +00:00 |
functions_session_resource_pool.js
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Gathering and unit training (engine-side); also other minor improvements
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2005-04-15 04:23:33 +00:00 |
functions_session_status_orb.js
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Train lists now support a basic progress bar and unit counters. Still to come ... Removing entries from the queue by right-clicking buttons, prerequisites and resource costs.
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2005-04-19 02:06:18 +00:00 |
functions_session_subwindows.js
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Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
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2005-03-07 18:25:13 +00:00 |
functions_session_team_tray.js
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Made a start on making the team tray and group pane buttons functional. Removed the silly text from the loading screen now that we do indeed have a functioning progress bar. Refined structure for resource pool functions. Fixed up little things here and there.
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2005-03-30 02:01:22 +00:00 |
functions_session.js
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Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
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2005-03-07 18:25:13 +00:00 |
functions_utility_animation.js
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Updated GUI.
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2004-10-15 22:15:31 +00:00 |
functions_utility_coord.js
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Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
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2005-03-07 18:25:13 +00:00 |
functions_utility_debug.js
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Commiting Stuart's GUI updates (Mouse position shown right to FPS counter).
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2004-11-08 00:40:10 +00:00 |
functions_utility_entity.js
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GUI updates to finish off Mark's big combat demo.
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2004-11-11 23:54:41 +00:00 |
functions_utility_music.js
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Replaced - with _ in GUI
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2005-01-01 12:06:17 +00:00 |
functions_utility_object.js
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Finished first draft of Edit Elevation controls.
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2005-01-10 22:39:53 +00:00 |
functions_utility_test.js
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Reorganised GUI scripts a bit.
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2005-01-18 19:29:03 +00:00 |
functions_utility.js
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Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
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2005-01-27 11:33:27 +00:00 |
hello.xml
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Replaced - with _ in GUI
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2005-01-01 12:06:17 +00:00 |
setup.xml
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Fixed Atlas tooltips that weren't working before.
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2005-01-29 23:52:22 +00:00 |
sprite1.xml
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Update to create pine tree and rock entities to match Jason's revised actors.
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2005-04-29 13:27:16 +00:00 |
styles.xml
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Train lists now support a basic progress bar and unit counters. Still to come ... Removing entries from the queue by right-clicking buttons, prerequisites and resource costs.
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2005-04-19 02:06:18 +00:00 |