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Stan 3f8cbecd72 Remove hardcoded shadows in Atlas UI
Fixes c9a7aabbea
Patch by: @nwtour
Accepted by: @phosit
Tested by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4400
This was SVN commit r26730.
2022-03-28 22:47:52 +00:00
..
collada Forbids using more than 64 bones for GPU skinning. 2021-12-13 19:22:27 +00:00
graphics Fixes cinematic camera distortion on some angles. 2022-03-20 21:59:49 +00:00
gui Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
i18n Split ScriptRequest in its own header. 2021-05-03 16:07:26 +00:00
lib removeable => removable 2022-03-03 14:52:13 +00:00
lobby Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
maths Renames sgn function to Sign to fit the naming of other MathUtil functions. 2022-01-30 20:51:01 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Don't create thread on failed connection 2022-03-14 17:19:42 +00:00
pch Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
ps Removes usages of EXT and INTEL timer query GL extensions. 2022-03-28 17:32:09 +00:00
renderer Adds USE_FP_SHADOW to shader context only for GL ARB. 2022-03-26 19:00:28 +00:00
rlinterface Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
scriptinterface Remove some duplicated code from ScriptInterface.cpp 2022-03-28 21:58:22 +00:00
simulation2 Fix passibilty overlay in atlas 2022-03-17 15:17:49 +00:00
soundmanager Removes mentions of legacy and unused GL calls, unifies AsFloatArray. 2021-10-11 12:39:01 +00:00
third_party Optimization for include resolving in PreprocessorWrapper. 2021-01-20 23:05:15 +00:00
tools Remove hardcoded shadows in Atlas UI 2022-03-28 22:47:52 +00:00
main.cpp Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz 2022-01-13 14:30:23 +00:00
test_setup.cpp Implement a global task manager using a pool of worker threads 2021-06-03 14:48:38 +00:00